qzdoom/src/rendering
2020-04-01 14:25:10 +02:00
..
2d - remove assumption in DFrameBuffer::FillBorder that ultrawide screens will stretch an image, since it is no longer the case. 2020-03-22 06:47:34 -04:00
gl - fix nullptr crash in player.camera reference when player.camera is nullptr 2020-03-26 17:53:32 +01:00
gl_load - Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist. 2019-06-02 21:20:53 +02:00
hwrenderer - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00
polyrenderer - Use g_sin for the SoftPoly warp effects as Graf suggested. (#1061) 2020-03-31 10:25:46 -04:00
swrenderer - Fixed sprites sunk into water on Carmack with HQ resize modes. 2020-04-01 14:25:10 +02:00
vulkan - fix nullptr crash in player.camera reference when player.camera is nullptr 2020-03-26 17:53:32 +01:00
i_video.h Implement SDL present functions 2019-12-05 21:26:01 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 22:57:31 +01:00
r_sky.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_utility.cpp - the big cleanup of the exit cleanup is done! 2019-10-07 20:28:55 +02:00
r_utility.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_videoscale.cpp - vid_scalemode 1 now only goes down to 640x400 at minimum, instead of 320x200 2020-01-04 15:05:35 -05:00
r_videoscale.h - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
v_framebuffer.cpp - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
v_video.cpp - implemented better aspect ratio control for fullscreen images. 2020-03-15 09:27:02 +01:00
v_video.h - changed translation management so that the fonts also use translation IDs. 2020-03-16 17:23:30 +01:00