qzdoom/src/gl/stereo3d
2018-01-28 11:41:00 +02:00
..
gl_anaglyph.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_anaglyph.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_interleaved3d.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_interleaved3d.h Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_quadstereo.cpp Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON. 2017-12-27 17:50:53 -05:00
gl_quadstereo.h - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_sidebyside3d.cpp Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode. 2016-10-02 16:10:21 -04:00
gl_sidebyside3d.h Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00
gl_stereo3d.cpp Added SSAO pass 2016-09-25 00:19:15 +02:00
gl_stereo3d.h - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_stereo_cvars.cpp Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
gl_stereo_leftright.cpp Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
gl_stereo_leftright.h Implement vr_swap_eyes CVAR, now that side-by-side mode is mostly working. 2016-09-22 09:25:49 +02:00
scoped_color_mask.h Fix broken SSAO portal rendering and let FRenderState do the glDrawBuffers calls 2016-10-22 00:09:06 +02:00
scoped_view_shifter.cpp Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00
scoped_view_shifter.h Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom" 2017-07-10 11:29:58 -04:00