qzdoom/src/gl
Christoph Oelckers 832df6d43a - implemented desaturation for the legacy GL renderer's 2D.
A lot of work that's only needed to be able to use the hardware renderer's 2D code with the software renderer.
2018-03-30 18:14:42 +02:00
..
compatibility - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00
data - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
dynlights - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00
scene Revert "- fixed: 3D floor that extend into the real sector's floor were not clipped properly." 2018-03-26 19:44:41 +02:00
shaders - 2D drawer implementation complete for hardware renderer. 2018-03-29 16:21:21 +02:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00
textures - implemented desaturation for the legacy GL renderer's 2D. 2018-03-30 18:14:42 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
xbr - added xBRZ files. 2016-09-03 16:55:16 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00