qzdoom/src/common/rendering
2020-06-02 11:41:49 +02:00
..
gl - backend sync with Raze. 2020-05-31 23:37:11 +02:00
gl_load - moved gl_load to common. 2020-04-11 20:20:59 +02:00
hwrenderer - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00
polyrenderer - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00
vulkan - refixed translations on Vulkan. 2020-06-02 11:41:49 +02:00
i_modelvertexbuffer.h - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00
i_video.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
r_thread.cpp - moved Vulkan and Softpoly backends to 'common'. 2020-04-29 22:17:35 +02:00
r_thread.h - sanitized dependencies of the softpoly render backend. 2020-04-29 18:48:15 +02:00
r_videoscale.cpp - made video base code game independent 2020-04-28 22:54:53 +02:00
r_videoscale.h - moved a few files from 'rendering' to 'common'. 2020-04-25 21:52:21 +02:00
v_framebuffer.cpp - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
v_video.cpp - backend sync with Raze. 2020-05-31 23:37:11 +02:00
v_video.h - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00