qzdoom/src/hwrenderer
Christoph Oelckers 819ea8f937 - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/.
- added thread_local to some static arrays being used for setting up dynamic lights.

Right now it's of little consequence but these will have to be maintained per thread if the render data setup is done by worker tasks.
2018-04-29 09:33:36 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights Cleaned up #include's in dynamic lights code 2018-04-19 11:12:29 +03:00
scene - reduced gl_spritelight.cpp to pure data setup so that it can be moved out of gl/. 2018-04-29 09:33:36 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - hw_sprites extracted 2018-04-29 00:09:44 +02:00