qzdoom/src/hwrenderer/textures
Christoph Oelckers 0d7c2527f2 - finished decal render refactoring.
Decals will now be processed into a list in the processing pass, allowing to use the vertex buffer even on GL3 hardware and to offload this part of the work to a multithreaded worker task.
2018-04-27 20:18:52 +02:00
..
hw_ihwtexture.h - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
hw_material.cpp - got rid of the gl_info substructure in FTexture and moved all elements into the main class. 2018-04-24 23:51:19 +02:00
hw_material.h - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
hw_precache.cpp - texture precaching also moved to hwrenderer/. 2018-04-25 00:07:46 +02:00