qzdoom/src/stringtable.cpp

430 lines
9.8 KiB
C++

/*
** stringtable.cpp
** Implements the FStringTable class
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include <stddef.h>
#include "stringtable.h"
#include "cmdlib.h"
#include "m_swap.h"
#include "w_wad.h"
#include "i_system.h"
#include "sc_man.h"
#include "c_dispatch.h"
#include "v_text.h"
#include "gi.h"
// PassNum identifies which language pass this string is from.
// PassNum 0 is for DeHacked.
// PassNum 1 is for * strings.
// PassNum 2+ are for specific locales.
struct FStringTable::StringEntry
{
StringEntry *Next;
char *Name;
BYTE PassNum;
char String[];
};
FStringTable::FStringTable ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
Buckets[i] = NULL;
}
}
FStringTable::~FStringTable ()
{
FreeData ();
}
void FStringTable::FreeData ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
StringEntry *entry = Buckets[i], *next;
Buckets[i] = NULL;
while (entry != NULL)
{
next = entry->Next;
M_Free (entry);
entry = next;
}
}
}
void FStringTable::FreeNonDehackedStrings ()
{
for (int i = 0; i < HASH_SIZE; ++i)
{
StringEntry *entry, *next, **pentry;
for (pentry = &Buckets[i], entry = *pentry; entry != NULL; )
{
next = entry->Next;
if (entry->PassNum != 0)
{
*pentry = next;
M_Free (entry);
}
else
{
pentry = &entry->Next;
}
entry = next;
}
}
}
#include "doomerrors.h"
void FStringTable::LoadStrings (bool enuOnly)
{
int lastlump, lump;
int i, j;
FreeNonDehackedStrings ();
lastlump = 0;
while ((lump = Wads.FindLump ("LANGUAGE", &lastlump)) != -1)
{
j = 0;
if (!enuOnly)
{
LoadLanguage (lump, MAKE_ID('*',0,0,0), true, ++j);
for (i = 0; i < 4; ++i)
{
LoadLanguage (lump, LanguageIDs[i], true, ++j);
LoadLanguage (lump, LanguageIDs[i] & MAKE_ID(0xff,0xff,0,0), true, ++j);
LoadLanguage (lump, LanguageIDs[i], false, ++j);
}
}
// Fill in any missing strings with the default language
LoadLanguage (lump, MAKE_ID('*','*',0,0), true, ++j);
}
}
void FStringTable::LoadLanguage (int lumpnum, DWORD code, bool exactMatch, int passnum)
{
static bool errordone = false;
const DWORD orMask = exactMatch ? 0 : MAKE_ID(0,0,0xff,0);
DWORD inCode = 0;
StringEntry *entry, **pentry;
DWORD bucket;
int cmpval;
bool skip = true;
code |= orMask;
FScanner sc(lumpnum);
sc.SetCMode (true);
while (sc.GetString ())
{
if (sc.Compare ("["))
{ // Process language identifiers
bool donot = false;
bool forceskip = false;
skip = true;
sc.MustGetString ();
do
{
size_t len = sc.StringLen;
if (len != 2 && len != 3)
{
if (len == 1 && sc.String[0] == '~')
{
donot = true;
sc.MustGetString ();
continue;
}
if (len == 1 && sc.String[0] == '*')
{
inCode = MAKE_ID('*',0,0,0);
}
else if (len == 7 && stricmp (sc.String, "default") == 0)
{
inCode = MAKE_ID('*','*',0,0);
}
else
{
sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
sc.String, len);
}
}
else
{
inCode = MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0);
}
if ((inCode | orMask) == code)
{
if (donot)
{
forceskip = true;
donot = false;
}
else
{
skip = false;
}
}
sc.MustGetString ();
} while (!sc.Compare ("]"));
if (donot)
{
sc.ScriptError ("You must specify a language after ~");
}
skip |= forceskip;
}
else
{ // Process string definitions.
if (inCode == 0)
{
// LANGUAGE lump is bad. We need to check if this is an old binary
// lump and if so just skip it to allow old WADs to run which contain
// such a lump.
if (!sc.isText())
{
if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
errordone = true;
return;
}
sc.ScriptError ("Found a string without a language specified.");
}
bool savedskip = skip;
if (sc.Compare("$"))
{
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
skip |= !sc.Compare(GameTypeName());
sc.MustGetStringName(")");
sc.MustGetString();
}
if (skip)
{ // We're not interested in this language, so skip the string.
sc.MustGetStringName ("=");
sc.MustGetString ();
do
{
sc.MustGetString ();
}
while (!sc.Compare (";"));
skip = savedskip;
continue;
}
FString strName (sc.String);
sc.MustGetStringName ("=");
sc.MustGetString ();
FString strText (sc.String, ProcessEscapes (sc.String));
sc.MustGetString ();
while (!sc.Compare (";"))
{
ProcessEscapes (sc.String);
strText += sc.String;
sc.MustGetString ();
}
// Does this string exist? If so, should we overwrite it?
bucket = MakeKey (strName.GetChars()) & (HASH_SIZE-1);
pentry = &Buckets[bucket];
entry = *pentry;
cmpval = 1;
while (entry != NULL)
{
cmpval = stricmp (entry->Name, strName.GetChars());
if (cmpval >= 0)
break;
pentry = &entry->Next;
entry = *pentry;
}
if (cmpval == 0 && entry->PassNum >= passnum)
{
*pentry = entry->Next;
M_Free (entry);
entry = NULL;
}
if (entry == NULL || cmpval > 0)
{
entry = (StringEntry *)M_Malloc (sizeof(*entry) + strText.Len() + strName.Len() + 2);
entry->Next = *pentry;
*pentry = entry;
strcpy (entry->String, strText.GetChars());
strcpy (entry->Name = entry->String + strText.Len() + 1, strName.GetChars());
entry->PassNum = passnum;
}
}
}
}
// Replace \ escape sequences in a string with the escaped characters.
size_t FStringTable::ProcessEscapes (char *iptr)
{
char *sptr = iptr, *optr = iptr, c;
while ((c = *iptr++) != '\0')
{
if (c == '\\')
{
c = *iptr++;
if (c == 'n')
c = '\n';
else if (c == 'c')
c = TEXTCOLOR_ESCAPE;
else if (c == 'r')
c = '\r';
else if (c == 't')
c = '\t';
else if (c == '\n')
continue;
}
*optr++ = c;
}
*optr = '\0';
return optr - sptr;
}
// Finds a string by name and returns its value
const char *FStringTable::operator[] (const char *name) const
{
if (name == NULL)
{
return NULL;
}
DWORD bucket = MakeKey (name) & (HASH_SIZE - 1);
StringEntry *entry = Buckets[bucket];
while (entry != NULL)
{
int cmpval = stricmp (entry->Name, name);
if (cmpval == 0)
{
return entry->String;
}
if (cmpval == 1)
{
return NULL;
}
entry = entry->Next;
}
return NULL;
}
// Finds a string by name and returns its value. If the string does
// not exist, returns the passed name instead.
const char *FStringTable::operator() (const char *name) const
{
const char *str = operator[] (name);
return str ? str : name;
}
// Find a string by name. pentry1 is a pointer to a pointer to it, and entry1 is a
// pointer to it. Return NULL for entry1 if it wasn't found.
void FStringTable::FindString (const char *name, StringEntry **&pentry1, StringEntry *&entry1)
{
DWORD bucket = MakeKey (name) & (HASH_SIZE - 1);
StringEntry **pentry = &Buckets[bucket], *entry = *pentry;
while (entry != NULL)
{
int cmpval = stricmp (entry->Name, name);
if (cmpval == 0)
{
pentry1 = pentry;
entry1 = entry;
return;
}
if (cmpval == 1)
{
pentry1 = pentry;
entry1 = NULL;
return;
}
pentry = &entry->Next;
entry = *pentry;
}
pentry1 = pentry;
entry1 = entry;
}
// Find a string with the same exact text. Returns its name.
const char *FStringTable::MatchString (const char *string) const
{
for (int i = 0; i < HASH_SIZE; ++i)
{
for (StringEntry *entry = Buckets[i]; entry != NULL; entry = entry->Next)
{
if (strcmp (entry->String, string) == 0)
{
return entry->Name;
}
}
}
return NULL;
}
void FStringTable::SetString (const char *name, const char *newString)
{
StringEntry **pentry, *oentry;
FindString (name, pentry, oentry);
size_t newlen = strlen (newString);
size_t namelen = strlen (name);
// Create a new string entry
StringEntry *entry = (StringEntry *)M_Malloc (sizeof(*entry) + newlen + namelen + 2);
strcpy (entry->String, newString);
strcpy (entry->Name = entry->String + newlen + 1, name);
entry->PassNum = 0;
// If this is a new string, insert it. Otherwise, replace the old one.
if (oentry == NULL)
{
entry->Next = *pentry;
*pentry = entry;
}
else
{
*pentry = entry;
entry->Next = oentry->Next;
M_Free (oentry);
}
}