qzdoom/src
2017-02-25 20:20:43 +01:00
..
fragglescript - moved the three remaining variables from PClassInventory to PClassActor so that PClassInventory can be removed. 2017-02-08 18:11:23 +01:00
g_inventory - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
g_shared - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
g_statusbar - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
gl - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
intermission - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
math
menu Fixed handling of default values for Menu.SetMenu() and Menu.StartMessage() arguments 2017-02-24 11:09:25 +02:00
oplsynth - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
posix Fixed compilation of Cocoa backend 2017-02-14 22:02:47 +02:00
r_data Fixed compilation with GCC/Clang 2017-02-18 10:34:27 +02:00
rapidjson Serializer now writes floating point zero if special value is encountered 2016-12-20 12:19:12 +01:00
resourcefiles - fixed: FResourceFile::OpenResourceFile did not close the opened file in case it contained invalid data. 2017-01-21 20:15:06 +01:00
scripting - added MF7_NOINFIGHTSPECIES flag. 2017-02-25 20:12:30 +01:00
sfmt
sound Do not change indentation of the licence... 2017-02-23 21:01:09 +01:00
textures - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
timidity - Add missing GCCPRINTF to timidity cmsg function. 2016-12-10 14:02:12 +01:00
wildmidi
win32 - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
xlat
__autostart.cpp - Fixed the order of the MS sections. 2016-11-22 21:20:42 +01:00
actionspecials.h - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
actor.h - added MF7_NOINFIGHTSPECIES flag. 2017-02-25 20:12:30 +01:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
am_map.h - fixed: Custom automap colors were not invalidated on restart. 2016-12-03 15:44:46 +01:00
announcer.h
autosegs.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
b_bot.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
b_bot.h - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
b_func.cpp - renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member. 2016-12-10 16:36:19 +01:00
b_game.cpp Implemented player scripts. 2017-02-02 21:25:07 +02:00
b_move.cpp - removed the fatal errors for invalid actor->movedir. 2017-02-04 16:29:01 +01:00
b_think.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
basictypes.h
bbannouncer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
c_bind.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
c_bind.h
c_cmds.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
c_console.cpp - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_cvars.h Added cheat flag for console variables 2017-01-31 14:08:09 +01:00
c_dispatch.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
c_dispatch.h
c_expr.cpp
c_functions.cpp - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
c_functions.h - Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h. 2016-12-29 01:30:54 +01:00
CMakeLists.txt -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
cmdlib.cpp - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
cmdlib.h - ncopystring is not needed anymore. 2017-02-19 01:14:31 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
compatibility.h
configfile.cpp Added support for long lines in config file 2016-12-28 11:38:38 +01:00
configfile.h
ct_chat.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
d_dehacked.cpp - fixed armor save percentage values in Dehacked. 2017-02-16 19:29:07 +01:00
d_dehacked.h more inventory scriptification 2017-01-19 23:42:12 +01:00
d_event.h - exported gamestate variable and forced it to 32 bit internally. 2017-02-23 19:29:43 +01:00
d_gui.h
d_iwad.cpp - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
d_main.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
d_main.h
d_net.cpp - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
d_net.h
d_netinf.h
d_netinfo.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
d_player.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
d_protocol.cpp
d_protocol.h Added playsim event (netevent CCMD) 2017-02-06 16:02:44 +02:00
d_ticcmd.h
decallib.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
decallib.h
dobject.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
dobject.h Prevents possible pointer miss-alignment error 2017-02-23 21:01:09 +01:00
dobjgc.cpp - added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection. 2017-02-24 19:01:19 +01:00
dobjtype.cpp - restored some code in PClass::CreateDerivedClass that accidentally got removed. 2017-02-23 19:03:31 +01:00
dobjtype.h - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
doomdata.h
doomdef.cpp
doomdef.h - exported gamestate variable and forced it to 32 bit internally. 2017-02-23 19:29:43 +01:00
doomerrors.h - record all line numbers during function generation. This is useful for error reporting and eventually debugging. 2016-12-02 17:36:29 +01:00
doomstat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
doomstat.h - the keybinding control works again, this time fully scripted. 2017-02-12 18:38:23 +01:00
doomtype.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
dscript.h
dsectoreffect.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
dsectoreffect.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
dthinker.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
dthinker.h Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
edata.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
edata.h
empty.cpp
errors.h
events.cpp - added GC support to the events. OF_Fixed is not recommended because it can seriously impede the GC's functionality if just being used as a lazy means to avoid collection. 2017-02-24 19:01:19 +01:00
events.h - fixed: Sight checks through portals must disable all early-outs. 2017-02-24 19:01:19 +01:00
f_wipe.cpp
f_wipe.h
files.cpp
files.h - Added missing GCCPRINTF to FileWriter::Printf. 2016-12-10 14:02:12 +01:00
g_doomedmap.cpp Fixed format strings warnings reported by GCC/Clang 2016-12-24 23:51:08 +01:00
g_game.cpp - added an 'inventory change' and 'weapon change' sound, which by default are not defined. 2017-02-25 20:20:43 +01:00
g_game.h - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h
g_level.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
g_level.h Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
g_levellocals.h -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_mapinfo.cpp -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
g_pch.h - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
g_pch2.h
g_skill.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gi.cpp - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
gi.h - scriptified the remaining parts of the conversationmenu. 2017-02-19 14:21:49 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
hu_stuff.h
i_cd.h
i_module.cpp - Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc. 2016-11-22 22:41:32 -05:00
i_module.h - Added support for GTK3 (thanks to "MineyMe" and edward-san) 2016-11-12 18:32:09 -05:00
i_net.cpp
i_net.h
i_video.h
info.cpp Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
info.h - Turned DropItem into a plain struct again like it was before the scripting branch got merged. 2017-02-08 20:37:22 +01:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - fixed: When loading a savegame the player class in the userinfo needs to be updated. 2017-02-15 11:55:08 +01:00
m_cheat.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
m_crc32.h
m_fixed.h - removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess. 2016-12-10 13:58:18 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
m_random.h
m_swap.h
md5.cpp
md5.h
memarena.cpp - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
memarena.h - took VMFunction out of the DObject hierarchy. 2017-02-08 11:13:41 +01:00
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h Restored EndGameMenu as a pseudo-class 2017-02-23 10:20:02 +02:00
nodebuild.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
nodebuild.h - fixed: The sight checker's portalgroup variable was not initialized. 2017-01-09 01:28:07 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Fixed issue with extraction of built GL nodes 2017-01-12 16:24:55 +02:00
nodebuild_gl.cpp
nodebuild_utility.cpp - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
p_3dfloors.cpp - fixed: When finding the highest floor plane on a given side of a linedef, the necessary tests may not depend on the actual highest floor, which may originate from the other side of the line and cause valid planes that are between the currently set plane and the actual highest floor to be skipped. 2017-02-15 13:14:59 +01:00
p_3dfloors.h - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
p_3dmidtex.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_3dmidtex.h - fixed: Instant floor movers should disable z-interpolation for all affected actors. 2016-12-27 21:16:42 +01:00
p_acs.cpp - Fixed some scripts showing up as 'unknown'. 2017-02-22 23:49:28 +01:00
p_acs.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_actionfunctions.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
p_blockmap.h - moved the msecnode code to its own file. 2017-01-06 12:54:01 +01:00
p_buildmap.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
p_ceiling.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_checkposition.h
p_conversation.cpp Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_conversation.h Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_doors.cpp - fixed a typo. 2017-02-16 23:17:19 +01:00
p_effect.cpp - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_effect.h - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
p_enemy.cpp - optimized the FName versions of IsDescendantOf and IsKindOf. These can be done without first looking up the class type itself. 2017-02-08 15:47:22 +01:00
p_enemy.h - allow the VM to run on one global stack per thread. 2016-11-30 17:15:01 +01:00
p_floor.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_glnodes.cpp - fixed loop ordering in P_SetRenderSector. 2017-01-19 01:39:05 +01:00
p_interaction.cpp - added MF7_NOINFIGHTSPECIES flag. 2017-02-25 20:12:30 +01:00
p_lights.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_linkedsectors.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_lnspec.cpp - added a Door_AnimatedClose special. 2017-02-16 18:35:58 +01:00
p_lnspec.h
p_local.h - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_map.cpp - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
p_maputl.cpp - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_maputl.h - fixed: Non-actor classes never called InitializeDefaults to set up their special variables. 2017-01-29 18:23:39 +01:00
p_mobj.cpp - fixed handling of PlayerEntered event. 2017-02-24 21:45:53 +01:00
p_pillar.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_plats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_portals.cpp
p_pspr.cpp - fixed Skulltag rune bugs. 2017-02-15 16:37:45 +01:00
p_pspr.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
p_pusher.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_saveg.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_saveg.h - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
p_scroll.cpp Fixed compilation warnings reported by GCC/Clang 2017-01-14 15:03:14 +02:00
p_secnodes.cpp - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
p_sectors.cpp - added a script export for ACS's ReplaceTextures function. 2017-02-09 12:02:07 +01:00
p_setup.cpp - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
p_setup.h - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
p_sight.cpp - fixed: Sight checks through portals must disable all early-outs. 2017-02-24 19:01:19 +01:00
p_slopes.cpp - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
p_spec.cpp - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
p_spec.h - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
p_states.cpp - made the Skins array scripting friendly and exported it. 2017-02-17 21:51:23 +01:00
p_switch.cpp - disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared. 2016-11-25 00:25:26 +01:00
p_tags.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tags.h - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
p_teleport.cpp - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
p_terrain.cpp - scriptified Hexen's Bloodscourge and Serpent. 2016-11-28 00:49:10 +01:00
p_terrain.h
p_things.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
p_tick.cpp Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
p_tick.h
p_trace.cpp - allow splashing on non-swimmable, non-solid 3D floors if they are marked liquid and have a splash assigned. 2017-02-15 23:06:24 +01:00
p_trace.h
p_udmf.cpp - fixed warning 2017-02-15 13:17:20 +01:00
p_udmf.h
p_usdf.cpp Fixed initialization of Strife dialogs internal structures 2017-02-21 22:36:20 +02:00
p_user.cpp - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
p_xlat.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
parsecontext.cpp - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
po_man.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
portal.cpp - fixed: Line_SetPortal crashed with one-way portals. 2017-02-14 23:13:29 +01:00
portal.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_3dfloors.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_3dfloors.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_bsp.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
r_bsp.h Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_defs.h - do not use strtol for parsing critical values that can get large. 2017-02-01 11:19:55 +01:00
r_draw.cpp - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
r_draw.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_draw_pal.h Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_local.h
r_main.cpp Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly." 2017-01-28 18:26:52 +01:00
r_main.h - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it 2016-12-18 11:58:32 +01:00
r_plane.cpp Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations. 2017-01-23 23:05:51 +02:00
r_plane.h - removed all skybox class types from code in preparation for exporting these classes. 2017-01-14 16:05:40 +01:00
r_renderer.h
r_segs.cpp Restored effect of negative horizontal texture scale in software renderer 2017-02-14 12:33:27 +02:00
r_segs.h - renamed the WallMost functions because again: No more Build code -> no Build names! 2016-12-09 14:46:05 +01:00
r_sky.cpp - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
r_sky.h
r_state.h - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
r_swrenderer.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_swrenderer.h
r_things.cpp Merge branch 'thereisnospoon' of https://github.com/jewalky/gzdoom 2017-02-14 19:10:02 +01:00
r_things.h - scriptified APowerInvisibility. 2017-01-16 20:34:12 +01:00
r_thread.cpp Move swrenderer into a namespace, add multithreading framework, and move drawers to commands 2016-12-07 09:34:49 +01:00
r_thread.h Fix null pointer crash in rt column drawers if rt_init is not called before the first draw 2016-12-09 15:07:49 +01:00
r_utility.cpp - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
r_utility.h - fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good. 2016-12-29 22:19:09 +01:00
r_walldraw.cpp Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rect.h
s_advsound.cpp - scriptified PowerStrength. 2017-01-16 22:27:49 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
s_sndseq.h - exported the sound sequence interface to scripting. 2017-01-14 13:02:08 +01:00
s_sound.cpp Fixed compilation warnings reported by MSVC 2017-02-16 11:01:06 +02:00
s_sound.h - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
sc_man.cpp - fixed warning. 2017-02-01 19:07:41 +01:00
sc_man.h - no more Simplify for global constants as well. 2017-01-23 01:10:40 +01:00
sc_man_scanner.re - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
sc_man_tokens.h - fixed issues with option menu items. 2017-02-12 16:02:55 +01:00
serializer.cpp Fixed compilation with GCC/Clang 2017-02-05 14:52:17 +02:00
serializer.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
st_stuff.h - wrapped the entire DSBarInfo class in a container and completely decoupled it from DBaseStatusBar. 2017-01-20 11:11:22 +01:00
statistics.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
statnums.h - added a new thinker statnum STAT_STATIC which do not get deleted between levels. 2017-02-25 16:56:49 +01:00
stats.cpp RDTSC-based cycle_t for macOS 2017-01-31 15:57:47 +02:00
stats.h Proper RDTSC implementation for x86_64 targets 2017-01-31 17:51:12 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added the ability to attach a constructor or destructor to an internally defined struct. 2017-01-11 23:46:03 +01:00
teaminfo.cpp - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
teaminfo.h - scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit. 2017-02-18 01:20:07 +01:00
tempfiles.cpp
tempfiles.h
templates.h
tflags.h
v_blend.cpp - moved player color sets and pain flashes into global variables. 2017-02-08 19:10:11 +01:00
v_collection.cpp
v_collection.h
v_draw.cpp - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
v_font.cpp - all menu items scriptified, but not yet active. 2017-02-11 16:11:48 +01:00
v_font.h - ColorpickerMenu.MouseEvent exported. 2017-02-10 11:44:46 +01:00
v_palette.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
v_text.h - exported BrokenLines to scripting as a new class. 2017-02-05 16:18:41 +01:00
v_video.cpp - scriptified DTextEnterMenu::Drawer. 2017-02-18 20:12:06 +01:00
v_video.h - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
vectors.h
version.h Removed DYNLIGHT preprocessor definition 2017-02-22 23:02:58 +02:00
virtual.h - scriptified the entire OptionMenu class and all still existing native subclasses. 2017-02-13 00:08:20 +01:00
w_wad.cpp - scriptified the Minotaur. 2016-11-26 01:14:47 +01:00
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp - added DAMAGE_NO_ARMOR flag for ACS's SectorDamage function. 2017-02-25 19:10:49 +01:00
wi_stuff.h - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
x86.cpp - discontinue using the MMX assembly version of DoBlending. 2016-12-07 14:40:18 +01:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zstring.h - made adjustments to text input menu to work with scripts. 2017-02-12 21:45:37 +01:00
zzautozend.cpp - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00