.. |
chex
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- renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used.
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2016-12-24 16:34:45 +01:00 |
doom
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
heretic
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- use map time, not hub time for map actions.
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2019-01-28 18:42:56 +01:00 |
hexen
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- use map time, not hub time for map actions.
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2019-01-28 18:42:56 +01:00 |
inventory
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- removed extraneous parameter in SpawnPlayerMissile call in A_FireProjectile.
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2019-02-09 09:25:29 +01:00 |
menu
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- changed all places which used a localized string as a format template for printf, String.Format et.al.
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2019-02-20 20:20:06 +01:00 |
raven
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
scriptutil
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- moved the tid hash into FLevelLocals and adjusted the interface to the iterators.
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2019-01-24 19:28:40 +01:00 |
shared
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- fixed run health clamping.
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2019-02-13 20:12:13 +01:00 |
statscreen
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- did not save the latest changes.
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2019-02-21 00:23:49 +01:00 |
statusbar
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Merge branch 'master' into new_level_refactor
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2019-02-02 16:58:30 +01:00 |
strife
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- removed the playernum parameter from CheckLocalView
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2019-01-31 03:29:25 +01:00 |
actor.txt
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Added inflictor, source and flag parameters to GetModifiedDamage on actors and ModifyDamage on inventory.
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2019-02-08 20:07:49 +01:00 |
actor_actions.txt
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- exported all native components of APlayerPawn.
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2019-01-03 18:01:58 +01:00 |
actor_attacks.txt
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- fixed condition to produce blood splatter during line attack
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2019-01-23 21:23:35 +01:00 |
actor_checks.txt
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- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
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2018-12-03 17:41:05 +01:00 |
actor_interaction.txt
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- cleaned up use of the random function in script files.
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2018-12-21 12:40:05 +01:00 |
actor_inventory.txt
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- exported LevelLocals's compatibility flags to scripting and fixed all places where access to combined compatibility flags is needed.
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2019-02-09 09:17:57 +01:00 |
base.txt
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- preparation work for substituting the menu and intermission screen text graphics for localization
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2019-02-19 01:22:12 +01:00 |
compatibility.txt
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- deprecated a few functions that depend on AAPTR_* to be useful.
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2018-12-05 18:33:59 +01:00 |
constants.txt
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- fixed the player name display.
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2019-02-16 22:57:02 +01:00 |
destructible.txt
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- health groups and software rendering textures freed of 'level'
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2019-01-29 16:06:17 +01:00 |
dynarrays.txt
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- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
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2018-01-19 19:49:42 +01:00 |
events.txt
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Added CheckReplacee.
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2019-01-31 19:05:44 +01:00 |
level_compatibility.txt
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- added a compatibility fix for KDiZD Z1M3 and fixed some tagging issues in the compatibility handler.
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2019-02-07 09:42:51 +01:00 |
mapdata.txt
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- renamed the level variables.
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2019-02-02 00:25:51 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |
zscript_license.txt
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |