..
textures
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
xlat
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
a_keys.cpp
- some fixes for the console.
2020-10-25 09:17:31 +01:00
a_keys.h
- moved the contents of g_inventory to g_shared and gamedata subfolders.
2019-02-01 18:13:12 +01:00
a_weapons.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
a_weapons.h
- moved the contents of g_inventory to g_shared and gamedata subfolders.
2019-02-01 18:13:12 +01:00
d_dehacked.cpp
- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
2020-09-27 08:36:30 +02:00
d_dehacked.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
decallib.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
decallib.h
- moved renderstyle and colortables code to 'common'.
2020-04-11 20:20:37 +02:00
g_doomedmap.cpp
- moved more code to 'common'.
2020-04-11 14:00:12 +02:00
g_mapinfo.cpp
- clear current levels' snapshots explicitly if saved game loading fails
2020-10-10 13:04:08 +03:00
g_mapinfo.h
Add FALLDAMAGE flag and add property to properly apply falling damageā¦ ( #1153 )
2020-09-15 15:38:51 +02:00
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 11:49:16 +03:00
gametype.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
gi.cpp
- split game dependent parts out of menudef.cpp.
2020-06-14 00:27:32 +02:00
gi.h
- default to fullscreen mode 3.
2020-10-24 11:36:50 +02:00
info.cpp
- Implemented ZScript abstract functions
2020-10-19 08:24:43 +02:00
info.h
- fixed getting state name with incomplete list of actor classes
2020-08-29 11:08:31 +03:00
keysections.cpp
Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom
2020-08-25 11:32:10 -04:00
p_blockmap.h
- moved more files out of the root src directory.
2019-07-14 14:39:21 +02:00
p_terrain.cpp
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
p_terrain.h
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
p_xlat.cpp
- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
2019-02-02 01:22:12 +01:00
r_defs.h
Expose changing sidedef wallpart flags to zscript
2020-10-25 06:27:20 +01:00
statistics.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.cpp
- moved file system implementation to 'common'.
2020-04-11 14:00:20 +02:00
teaminfo.h
- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
2019-02-01 19:48:17 +01:00
umapinfo.cpp
- fixed: UMAPINFO partime was multiplied by ticrate
2020-08-03 12:45:20 +03:00