qzdoom/src/swrenderer/viewport/r_spritedrawer.cpp
2017-02-02 15:24:21 +01:00

502 lines
14 KiB
C++

/*
** r_spritedrawer.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
** Copyright 2016 Magnus Norddahl
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stddef.h>
#include "r_spritedrawer.h"
namespace swrenderer
{
SpriteDrawerArgs::SpriteDrawerArgs()
{
colfunc = &SWPixelFormatDrawers::DrawColumn;
}
void SpriteDrawerArgs::DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
auto viewport = RenderViewport::Instance();
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
if (viewport->RenderTarget->IsBgra() && !drawer_needs_pal_input) // To do: add support to R_DrawColumnHoriz_rgba
{
DrawMaskedColumnBgra(x, iscale, tex, col, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, unmasked);
return;
}
dc_x = x;
dc_iscale = iscale;
dc_textureheight = tex->GetHeight();
const FTexture::Span *span;
const BYTE *column;
if (viewport->RenderTarget->IsBgra() && !drawer_needs_pal_input)
column = (const BYTE *)tex->GetColumnBgra(col >> FRACBITS, &span);
else
column = tex->GetColumn(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
int pixelsize = viewport->RenderTarget->IsBgra() ? 4 : 1;
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column;
dc_source2 = nullptr;
SetDest(dc_x, dc_yl);
dc_count = dc_yh - dc_yl + 1;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
(Drawers()->*colfunc)(*this);
}
span++;
}
}
void SpriteDrawerArgs::DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
dc_x = x;
dc_iscale = iscale;
// Normalize to 0-1 range:
double uv_stepd = FIXED2DBL(dc_iscale);
double v_step = uv_stepd / tex->GetHeight();
// Convert to uint32:
dc_iscale = (uint32_t)(v_step * (1 << 30));
// Texture mipmap and filter selection:
fixed_t xoffset = col;
double xmagnitude = 1.0; // To do: pass this into R_DrawMaskedColumn
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = tex->GetWidth();
int mip_height = tex->GetHeight();
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
}
xoffset = (xpos >> FRACBITS) * mip_width;
const uint32_t *pixels = tex->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
xoffset = MAX(MIN(xoffset, (mip_width << FRACBITS) - 1), 0);
int tx = xoffset >> FRACBITS;
dc_source = (BYTE*)(pixels + tx * mip_height);
dc_source2 = nullptr;
dc_textureheight = mip_height;
dc_texturefracx = 0;
}
else
{
xoffset = MAX(MIN(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
int tx0 = xoffset >> FRACBITS;
int tx1 = MIN(tx0 + 1, mip_width - 1);
dc_source = (BYTE*)(pixels + tx0 * mip_height);
dc_source2 = (BYTE*)(pixels + tx1 * mip_height);
dc_textureheight = mip_height;
dc_texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
// Grab the posts we need to draw
const FTexture::Span *span;
tex->GetColumnBgra(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
// Draw each span post
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
SetDest(dc_x, dc_yl);
dc_count = dc_yh - dc_yl + 1;
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
(Drawers()->*colfunc)(*this);
}
span++;
}
}
bool SpriteDrawerArgs::SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags)
{
// r_drawtrans is a seriously bad thing to turn off. I wonder if I should
// just remove it completely.
if (!r_drawtrans || (op == STYLEOP_Add && fglevel == FRACUNIT && bglevel == 0 && !(flags & STYLEF_InvertSource)))
{
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillColumn;
}
else if (TranslationMap() == nullptr)
{
colfunc = &SWPixelFormatDrawers::DrawColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawTranslatedColumn;
drawer_needs_pal_input = true;
}
return true;
}
if (flags & STYLEF_InvertSource)
{
dc_srcblend = Col2RGB8_Inverse[fglevel >> 10];
dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
else if (op == STYLEOP_Add && fglevel + bglevel <= FRACUNIT)
{
dc_srcblend = Col2RGB8[fglevel >> 10];
dc_destblend = Col2RGB8[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
else
{
dc_srcblend = Col2RGB8_LessPrecision[fglevel >> 10];
dc_destblend = Col2RGB8_LessPrecision[bglevel >> 10];
dc_srcalpha = fglevel;
dc_destalpha = bglevel;
}
switch (op)
{
case STYLEOP_Add:
if (fglevel == 0 && bglevel == FRACUNIT)
{
return false;
}
if (fglevel + bglevel <= FRACUNIT)
{ // Colors won't overflow when added
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillAddColumn;
}
else if (TranslationMap() == nullptr)
{
colfunc = &SWPixelFormatDrawers::DrawAddColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawTranslatedAddColumn;
drawer_needs_pal_input = true;
}
}
else
{ // Colors might overflow when added
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillAddClampColumn;
}
else if (TranslationMap() == nullptr)
{
colfunc = &SWPixelFormatDrawers::DrawAddClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawAddClampTranslatedColumn;
drawer_needs_pal_input = true;
}
}
return true;
case STYLEOP_Sub:
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillSubClampColumn;
}
else if (TranslationMap() == nullptr)
{
colfunc = &SWPixelFormatDrawers::DrawSubClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawSubClampTranslatedColumn;
drawer_needs_pal_input = true;
}
return true;
case STYLEOP_RevSub:
if (fglevel == 0 && bglevel == FRACUNIT)
{
return false;
}
if (flags & STYLEF_ColorIsFixed)
{
colfunc = &SWPixelFormatDrawers::FillRevSubClampColumn;
}
else if (TranslationMap() == nullptr)
{
colfunc = &SWPixelFormatDrawers::DrawRevSubClampColumn;
}
else
{
colfunc = &SWPixelFormatDrawers::DrawRevSubClampTranslatedColumn;
drawer_needs_pal_input = true;
}
return true;
default:
return false;
}
}
fixed_t SpriteDrawerArgs::GetAlpha(int type, fixed_t alpha)
{
switch (type)
{
case STYLEALPHA_Zero: return 0;
case STYLEALPHA_One: return OPAQUE;
case STYLEALPHA_Src: return alpha;
case STYLEALPHA_InvSrc: return OPAQUE - alpha;
default: return 0;
}
}
bool SpriteDrawerArgs::SetStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
{
fixed_t fglevel, bglevel;
drawer_needs_pal_input = false;
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = TRANSLUC33;
color = 0;
}
if (style.Flags & STYLEF_ForceAlpha)
{
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
}
else if (style.Flags & STYLEF_TransSoulsAlpha)
{
alpha = fixed_t(transsouls * OPAQUE);
}
else if (style.Flags & STYLEF_Alpha1)
{
alpha = FRACUNIT;
}
else
{
alpha = clamp<fixed_t>(alpha, 0, OPAQUE);
}
auto viewport = RenderViewport::Instance();
if (translation != -1)
{
SetTranslationMap(nullptr);
if (translation != 0)
{
FRemapTable *table = TranslationToTable(translation);
if (table != NULL && !table->Inactive)
{
if (viewport->RenderTarget->IsBgra())
SetTranslationMap((uint8_t*)table->Palette);
else
SetTranslationMap(table->Remap);
}
}
}
// Check for special modes
if (style.BlendOp == STYLEOP_Fuzz)
{
colfunc = &SWPixelFormatDrawers::DrawFuzzColumn;
return true;
}
else if (style == LegacyRenderStyles[STYLE_Shaded])
{
// Shaded drawer only gets 16 levels of alpha because it saves memory.
if ((alpha >>= 12) == 0 || basecolormap == nullptr)
return false;
colfunc = &SWPixelFormatDrawers::DrawShadedColumn;
drawer_needs_pal_input = true;
CameraLight *cameraLight = CameraLight::Instance();
dc_color = cameraLight->fixedcolormap ? cameraLight->fixedcolormap->Maps[APART(color)] : basecolormap->Maps[APART(color)];
basecolormap = &ShadeFakeColormap[16 - alpha];
if (cameraLight->fixedlightlev >= 0 && cameraLight->fixedcolormap == NULL)
{
fixed_t shade = shadedlightshade;
if (shade == 0) FIXEDLIGHT2SHADE(cameraLight->fixedlightlev);
SetLight(basecolormap, 0, shade);
}
else
{
SetLight(basecolormap, 0, shadedlightshade);
}
return true;
}
fglevel = GetAlpha(style.SrcAlpha, alpha);
bglevel = GetAlpha(style.DestAlpha, alpha);
if (style.Flags & STYLEF_ColorIsFixed)
{
uint32_t x = fglevel >> 10;
uint32_t r = RPART(color);
uint32_t g = GPART(color);
uint32_t b = BPART(color);
// dc_color is used by the rt_* routines. It is indexed into dc_srcblend.
dc_color = RGB256k.RGB[r >> 2][g >> 2][b >> 2];
if (style.Flags & STYLEF_InvertSource)
{
r = 255 - r;
g = 255 - g;
b = 255 - b;
}
uint32_t alpha = clamp(fglevel >> (FRACBITS - 8), 0, 255);
dc_srccolor_bgra = (alpha << 24) | (r << 16) | (g << 8) | b;
// dc_srccolor is used by the R_Fill* routines. It is premultiplied
// with the alpha.
dc_srccolor = ((((r*x) >> 4) << 20) | ((g*x) >> 4) | ((((b)*x) >> 4) << 10)) & 0x3feffbff;
SetLight(&identitycolormap, 0, 0);
}
if (!SpriteDrawerArgs::SetBlendFunc(style.BlendOp, fglevel, bglevel, style.Flags))
{
return false;
}
return true;
}
bool SpriteDrawerArgs::SetStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade)
{
return SetStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap, shadedlightshade);
}
void SpriteDrawerArgs::FillColumn()
{
Drawers()->FillColumn(*this);
}
void SpriteDrawerArgs::SetDest(int x, int y)
{
auto viewport = RenderViewport::Instance();
dc_dest = viewport->GetDest(x, y);
dc_dest_y = y;
}
}