.. |
fragglescript
|
- removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency.
|
2017-04-17 10:31:25 +02:00 |
g_inventory
|
- scriptified the weapon firing logic.
|
2017-05-01 01:55:35 +02:00 |
g_shared
|
Fixed player falling through narrow notch upon unmorphing
|
2017-05-02 17:22:50 +03:00 |
g_statusbar
|
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
|
2017-05-05 19:32:37 +02:00 |
gl
|
- the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point.
|
2017-05-14 12:42:25 +02:00 |
intermission
|
Fixed crash on returning to title screen
|
2017-04-22 09:58:38 +03:00 |
math
|
|
|
menu
|
Add a resampler option for the OpenAL backend
|
2017-05-06 18:07:31 +02:00 |
polyrenderer
|
- Improve line portal rendering somewhat
|
2017-05-14 08:55:30 +02:00 |
posix
|
SDLGLFB: Implement mouse coordinate scaling for the menus.
|
2017-05-14 12:12:12 +03:00 |
r_data
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
scripting
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
Menu: Fix cycling the "midi devices" menu option.
|
2017-05-14 12:12:12 +03:00 |
swrenderer
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
textures
|
Handle unloading of canvas textures properly
|
2017-05-01 16:20:25 +03:00 |
win32
|
Fixed 32-bit Windows crash reporter
|
2017-05-10 11:34:48 +03:00 |
xlat
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
- fixes typo in actionspecials.h.
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2017-03-29 19:24:56 +02:00 |
actor.h
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
actorinlines.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
actorptrselect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal.
|
2017-05-14 13:12:39 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_bot.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_game.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_move.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_think.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
basictypes.h
|
- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
bbannouncer.cpp
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|
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c_bind.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
c_bind.h
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|
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c_cmds.cpp
|
- allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'.
|
2017-04-28 11:39:47 +02:00 |
c_console.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_console.h
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|
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c_consolebuffer.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
|
|
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c_cvars.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
c_cvars.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
c_dispatch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
c_dispatch.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
Do not create symlink to executable on macOS too
|
2017-05-13 17:01:24 +03:00 |
cmdlib.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
cmdlib.h
|
- ncopystring is not needed anymore.
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2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
- fully fix Strife1.wad's MAP10 shooting range.
|
2017-05-11 18:56:02 +02:00 |
compatibility.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
configfile.h
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|
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critsec.h
|
-added missing file.
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2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
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2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
Fixed internal Dehacked support
|
2017-04-22 22:58:45 +03:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
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|
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d_iwad.cpp
|
- most WORD and SWORD are gone.
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2017-03-08 18:55:55 +01:00 |
d_main.cpp
|
- use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3.
|
2017-05-13 12:33:14 +02:00 |
d_main.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_net.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
d_player.h
|
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
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2017-05-14 17:22:46 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_protocol.h
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- added a setinv cheat CCMD.
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2017-03-14 11:44:21 +01:00 |
decallib.cpp
|
- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
decallib.h
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
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- made GetClassName an intrinsic and expanded it to also work on class types.
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2017-04-14 16:14:27 +02:00 |
dobject.h
|
Single RUNTIME_CLASS() macro for classes and templates
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2017-04-14 18:07:20 +03:00 |
dobjgc.cpp
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- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
dobjgc.h
|
- took PTypeBase and all its subclasses out of the DObject hierarchy.
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2017-04-13 17:47:17 +02:00 |
dobjtype.cpp
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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2017-04-27 10:52:00 +02:00 |
dobjtype.h
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- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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2017-04-27 10:52:00 +02:00 |
doomdata.h
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- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
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2017-05-04 23:52:16 +02:00 |
doomdef.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomerrors.h
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doomstat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomstat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomtype.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
dsectoreffect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- fixed: During hub travel, static thinkers may not be deserialized.
|
2017-04-14 22:06:29 +02:00 |
dthinker.h
|
Single RUNTIME_CLASS() macro for classes and templates
|
2017-04-14 18:07:20 +03:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
|
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empty.cpp
|
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errors.h
|
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events.cpp
|
Fixed handling of default values in EventHandler.SendNetworkEvent()
|
2017-04-22 10:28:53 +03:00 |
events.h
|
- reimplemented the position display, but changed its position a bit upward.
|
2017-03-29 23:51:53 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
files.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
files.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_doomedmap.cpp
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
g_game.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_game.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
|
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g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- the last scriptified bits of P_PlayerThink.
|
2017-05-01 00:27:58 +02:00 |
g_level.h
|
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
|
2017-04-25 19:55:05 +02:00 |
g_levellocals.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_mapinfo.cpp
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_pch.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
gameconfigfile.cpp
|
Update LASTRUNVERSION to handle the snd_hrtf change
|
2017-05-01 00:26:28 +02:00 |
gameconfigfile.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- allow specifying a custom class for message box display.
|
2017-04-14 23:28:54 +02:00 |
gi.h
|
- allow specifying a custom class for message box display.
|
2017-04-14 23:28:54 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
Fixed applying of multiple pain chances
|
2017-04-20 22:09:18 +03:00 |
info.h
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_misc.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_png.cpp
|
- fixed crash on bad PNGs.
|
2017-04-11 10:29:52 +02:00 |
m_png.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
md5.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
md5.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
memarena.cpp
|
Fixed crash caused by failure to allocate memory block of very special size
|
2017-04-19 17:52:43 +03:00 |
memarena.h
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
|
|
name.h
|
|
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namedef.h
|
Add a resampler option for the OpenAL backend
|
2017-05-06 18:07:31 +02:00 |
nodebuild.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Removed obsolete workaround for Apple's GCC 4.x from node builder
|
2017-04-02 11:51:58 +03:00 |
p_3dfloors.cpp
|
- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer
|
2017-04-30 16:11:34 -04:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
p_acs.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
p_actionfunctions.cpp
|
- added a distance parameter to A_SprayDecal.
|
2017-04-14 16:28:54 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_conversation.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_doors.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_effect.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_effect.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
p_enemy.cpp
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_glnodes.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_interaction.cpp
|
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
|
2017-05-14 17:22:46 +02:00 |
p_lights.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
|
2017-05-14 17:22:46 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_map.cpp
|
- Why does the Visual Studio editor hate tildes so much...?
|
2017-05-14 12:36:13 +02:00 |
p_maputl.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_maputl.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_mobj.cpp
|
- removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
|
2017-05-09 09:57:38 +02:00 |
p_pillar.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_plats.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_pspr.cpp
|
- fixed: DPSprite::GetRenderStyle returned the wrong alpha value.
|
2017-05-03 10:27:20 +02:00 |
p_pspr.h
|
- scriptified the weapon firing logic.
|
2017-05-01 01:55:35 +02:00 |
p_pusher.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
|
- fixed: During hub travel, static thinkers may not be deserialized.
|
2017-04-14 22:06:29 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_setup.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
p_setup.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sight.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_spec.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_states.cpp
|
Fixed build with Clang
|
2017-04-13 10:40:43 +03:00 |
p_switch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_terrain.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_tick.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_trace.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_udmf.cpp
|
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
|
2017-04-25 19:55:05 +02:00 |
p_udmf.h
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
Fixed broken dialogue customization in USDF parser
|
2017-04-05 13:43:49 +03:00 |
p_user.cpp
|
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
|
2017-05-14 17:22:46 +02:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
- fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop.
|
2017-05-14 12:24:52 +02:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_renderer.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
r_sky.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_sky.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- the last scriptified bits of P_PlayerThink.
|
2017-05-01 00:27:58 +02:00 |
r_utility.h
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_environment.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
Properly unload the backend sound buffers
|
2017-05-09 19:13:52 +02:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
sc_man.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man_scanner.re
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
sc_man_tokens.h
|
- implemented the parser basics of a ZScript versioning system.
|
2017-03-05 14:13:00 +01:00 |
serializer.cpp
|
- moved all remaining fields from PClassActor to FActorInfo.
|
2017-04-12 00:07:41 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
|
|
statnums.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
stats.cpp
|
- scriptified the main statusbar interface and the Strife status bar.
|
2017-03-22 00:32:52 +01:00 |
stats.h
|
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
|
2017-04-23 11:54:08 +02:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_collection.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_draw.cpp
|
- fixed calculation of clipping rect's lower edge.
|
2017-04-23 12:58:40 +02:00 |
v_font.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
v_font.h
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
v_palette.cpp
|
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
|
2017-04-23 11:54:08 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
v_text.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_video.cpp
|
SDLGLFB: Implement mouse coordinate scaling for the menus.
|
2017-05-14 12:12:12 +03:00 |
v_video.h
|
SDLGLFB: Implement mouse coordinate scaling for the menus.
|
2017-05-14 12:12:12 +03:00 |
vectors.h
|
Fixed compilation of POSIX targets
|
2017-03-13 12:51:06 +02:00 |
version.h
|
- use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3.
|
2017-05-13 12:33:14 +02:00 |
w_wad.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
w_wad.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
w_zip.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- delete the MMX function, too.
|
2017-04-23 12:12:49 +02:00 |
x86.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
zstring.cpp
|
Add bash-style console shortcuts
|
2017-03-01 11:33:14 +01:00 |
zstring.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
zzautozend.cpp
|
|
|