qzdoom/src/swrenderer/things
2017-03-11 18:31:53 +01:00
..
r_decal.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp - fully implemented "nolightfade" to turn off diminishing lights in the software renderer. 2017-03-06 16:14:54 -05:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp Minor code clean up 2017-03-06 23:27:02 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode 2017-03-11 18:31:53 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp Minor code clean up 2017-03-06 23:27:02 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00