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Fix default palette for voxel BGRA slab data and support translated 8-bit slab data in true color mode
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parent
756e6432c0
commit
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3 changed files with 9 additions and 6 deletions
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@ -401,7 +401,9 @@ FVoxel::~FVoxel()
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void FVoxel::CreateBgraSlabData()
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{
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assert(Palette != NULL);
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uint8_t *palette = Palette;
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if (palette == nullptr)
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palette = (uint8_t *)GPalette.BaseColors;
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for (int i = 0; i < NumMips; ++i)
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{
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@ -424,9 +426,9 @@ void FVoxel::CreateBgraSlabData()
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{
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int colorIndex = src->col[j];
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uint32_t red = (Palette[colorIndex * 3 + 0] << 2) | (Palette[colorIndex * 3 + 0] >> 4);
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uint32_t green = (Palette[colorIndex * 3 + 1] << 2) | (Palette[colorIndex * 3 + 1] >> 4);
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uint32_t blue = (Palette[colorIndex * 3 + 2] << 2) | (Palette[colorIndex * 3 + 2] >> 4);
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uint32_t red = (palette[colorIndex * 3 + 0] << 2) | (palette[colorIndex * 3 + 0] >> 4);
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uint32_t green = (palette[colorIndex * 3 + 1] << 2) | (palette[colorIndex * 3 + 1] >> 4);
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uint32_t blue = (palette[colorIndex * 3 + 2] << 2) | (palette[colorIndex * 3 + 2] >> 4);
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dest->col[j] = 0xff000000 | (red << 16) | (green << 8) | blue;
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}
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@ -532,8 +532,7 @@ namespace swrenderer
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}
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const uint8_t *columnColors = col;
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bool bgra = viewport->RenderTarget->IsBgra();
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if (bgra)
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if (!drawerargs.DrawerNeedsPalInput() && viewport->RenderTarget->IsBgra())
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{
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// The true color slab data array is identical, except its using uint32_t instead of uint8.
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//
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@ -53,6 +53,8 @@ namespace swrenderer
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uint32_t DynamicLight() const { return dynlightcolor; }
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bool DrawerNeedsPalInput() const { return drawer_needs_pal_input; }
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private:
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bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
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static fixed_t GetAlpha(int type, fixed_t alpha);
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