qzdoom/wadsrc/static/zscript/strife
Christoph Oelckers 633da6e5d8 - scriptified two of the Acolyte's functions.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.

This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
2016-11-16 01:36:21 +01:00
..
acolyte.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
alienspectres.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
beggars.txt
coin.txt
crusader.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
entityboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
inquisitor.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
loremaster.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
macil.txt
merchants.txt
oracle.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
peasants.txt
programmer.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
questitems.txt
ratbuddy.txt
reaver.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
rebels.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
sentinel.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
sigil.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
spectral.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
stalker.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
strifeammo.txt
strifearmor.txt
strifebishop.txt
strifehumanoid.txt
strifeitems.txt - fixed checks in Powerup.Type property to properly deal with the differences between DECORATE and ZScript. 2016-11-07 11:53:49 +01:00
strifekeys.txt
strifeplayer.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
strifestuff.txt
strifeweapons.txt - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
templar.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
thingstoblowup.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
zombie.txt