qzdoom/wadsrc/static/zscript
Christoph Oelckers 76a74e0364 - scriptified Hexen's Dragon.
- fixed several places in the code generator that did not consider locked registers for local variables: array indices, abs and floating point builtin functions.
- added some debug aids to the bounds opcode. Just triggering an exception here which loses all relevant info is perfectly useless in a debug situation.
2016-11-16 19:18:21 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
heretic - fixed: State labels were resolved in the calling function's context instead of the called function one's. 2016-11-14 14:12:27 +01:00
hexen - scriptified Hexen's Dragon. 2016-11-16 19:18:21 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - fixed: A_ZoomFactor and A_SetCrosshair need to be declared 'action'. 2016-11-15 16:05:42 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
constants.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00