qzdoom/src/g_shared
Christoph Oelckers 7527141ad4 - fixed: The morph actors stored their required classes as names, not as class pointers.
This prevented any kind of error check on them.
Unfortunately, due to backwards compatibility needs, on DECORATE the missing class may not be fatal so a workaround had to be added to clear those bogus pointers later if they are discovered to be broken.
For ZScript, though, this will result in a compile error, which was the intention behind this change.
2016-11-23 22:34:17 +01:00
..
a_action.cpp - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
a_action.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_armor.cpp - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
a_artifacts.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
a_artifacts.h - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
a_bridge.cpp - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
a_camera.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_debris.cpp - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
a_decals.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_fastprojectile.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_flashfader.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_fountain.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_hatetarget.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_keys.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
a_keys.h Normalize line endings 2016-03-01 09:47:10 -06:00
a_lightning.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_mapmarker.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_morph.cpp - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
a_morph.h Added TRANSFERTRANSLATION morph flag 2016-07-24 00:56:57 +02:00
a_movingcamera.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_pickups.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
a_pickups.h - exported native fields of several more classes. 2016-11-23 01:31:48 +01:00
a_puzzleitems.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
a_quake.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_randomspawner.cpp - reverted most of the last commit after realizing that trying to manage constructing/destructing per variable is not going to work because it'd require some extensive exception management in the compiled VM code. 2016-11-17 13:10:19 +01:00
a_secrettrigger.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_sectoraction.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_setcolor.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_sharedglobal.h - fixed: The morph actors stored their required classes as names, not as class pointers. 2016-11-23 22:34:17 +01:00
a_skies.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_soundenvironment.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_soundsequence.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_spark.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_specialspot.cpp - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
a_specialspot.h - another batch. 2016-09-19 19:58:04 +02:00
a_waterzone.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
a_weaponpiece.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
a_weaponpiece.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
a_weapons.cpp - exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out. 2016-11-23 17:34:36 +01:00
hudmessages.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
sbar.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
sbar_mugshot.cpp - fixed: The mugshot's angle was inverted. 2016-05-11 14:04:21 +02:00
sbarinfo.cpp Add the new argument to all uses of the implement macro 2016-11-09 17:45:55 +01:00
sbarinfo.h - floatification of g_shared. 2016-03-24 01:46:11 +01:00
sbarinfo_commands.cpp - Fixed: SBarInfo didn't support animated images in some places. 2016-11-06 17:07:44 -05:00
shared_hud.cpp - started with cleanup and separation of DECORATE code. 2016-10-12 19:22:33 +02:00
shared_sbar.cpp Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-11-12 09:46:09 +01:00