mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
22 lines
978 B
Markdown
22 lines
978 B
Markdown
# Welcome to GZDoom!
|
|
|
|
[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom)
|
|
|
|
## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
|
|
|
|
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
|
|
|
|
Doom Source (c) 1997 id Software, Raven Software, and contributors
|
|
|
|
Please see license files for individual contributor licenses
|
|
|
|
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
|
|
|
|
### Licensed under the GPL v3 (or greater)
|
|
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
|
|
---
|
|
|
|
## How to build GZDoom
|
|
|
|
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
|
|
|