mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-20 16:10:51 +00:00
6d6196388e
This was originally invented to fix the sprite offsets for the hardware renderer. Changed it so that it doesn't override the original offsets but acts as a second set. A new CVAR has been added to allow controlling the behavior per renderer. |
||
---|---|---|
.. | ||
gl_data.cpp | ||
gl_data.h | ||
gl_portaldata.cpp | ||
gl_setup.cpp | ||
gl_vertexbuffer.cpp | ||
gl_vertexbuffer.h |