mirror of
https://github.com/ZDoom/qzdoom.git
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c6b29846d0
- add stubs for a vulkan hw renderer backend - add RAII wrappers for vulkan object types - add builder classes to isolate vulkan boilerplate code - add a swap chain class
43 lines
723 B
C++
43 lines
723 B
C++
#pragma once
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#include "win32basevideo.h"
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#include "c_cvars.h"
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#include "rendering/vulkan/system/vk_framebuffer.h"
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EXTERN_CVAR(Bool, fullscreen)
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//==========================================================================
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//
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//
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//
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//==========================================================================
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class Win32VulkanVideo : public Win32BaseVideo
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{
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VulkanDevice *device = nullptr;
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public:
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Win32VulkanVideo()
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{
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device = new VulkanDevice();
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}
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~Win32VulkanVideo()
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{
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delete device;
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}
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void Shutdown() override
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{
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delete device;
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device = nullptr;
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}
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DFrameBuffer *CreateFrameBuffer() override
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{
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auto fb = new VulkanFrameBuffer(m_hMonitor, fullscreen, device);
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return fb;
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}
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protected:
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};
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