qzdoom/src/win32
2019-03-11 23:36:44 -04:00
..
afxres.h
base_sysfb.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - implement backend switcher for Windows. NYD: Still needs to be done for Mac and Linux 2019-03-11 23:36:44 -04:00
hardware.h - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
helperthread.cpp
helperthread.h
i_cd.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_crash.cpp - replaced all usages of insecure vsprintf() function 2019-03-04 17:35:38 +02:00
i_dijoy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_input.cpp - use the Unicode version of Windows's clipboard functions. 2019-02-16 09:50:00 +01:00
i_input.h - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_keyboard.cpp - a few remaining simple ones 2019-01-28 01:25:52 +01:00
i_main.cpp - fixed Windows startup. 2019-02-17 10:10:41 +01:00
i_mouse.cpp - changed the place where the CheckRequireMouse event gets called. 2019-02-02 11:00:26 +01:00
i_rawps2.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_specialpaths.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_system.cpp - use a wide string for the console input buffer. 2019-03-10 17:54:03 +01:00
i_system.h - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
i_xinput.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
icon1.ico
optwin32.h - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
rawinput.h
resource.h - fixed Windows startup. 2019-02-17 10:10:41 +01:00
st_start.cpp - switched the Windows backend to use the Windows Unicode API. 2019-02-14 22:23:33 +01:00
wglext.h
win32basevideo.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp Remove Quad-buffered from list of VR-modes if we know it won't work. 2019-03-03 16:15:38 +01:00
win32glvideo.h - split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well. 2018-06-24 20:47:00 +02:00
win32vulkanvideo.cpp - added initial support of Vulkan to SDL backend 2019-03-06 13:38:45 +02:00
win32vulkanvideo.h - add 3rd party vulkan dependencies 2019-02-20 21:21:57 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc - fixed crash log display. 2019-02-17 08:50:49 +01:00