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afxres.h
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base_sysfb.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
base_sysfb.h
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
deadguy.bmp
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gl_sysfb.cpp
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
gl_sysfb.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
hardware.cpp
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- implement backend switcher for Windows. NYD: Still needs to be done for Mac and Linux
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2019-03-11 23:36:44 -04:00 |
hardware.h
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- fullscreen toggle and some cleanup. Not fully working yet.
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2018-06-17 22:11:35 +02:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
i_crash.cpp
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- replaced all usages of insecure vsprintf() function
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2019-03-04 17:35:38 +02:00 |
i_dijoy.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_input.cpp
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- use the Unicode version of Windows's clipboard functions.
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2019-02-16 09:50:00 +01:00 |
i_input.h
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
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- a few remaining simple ones
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2019-01-28 01:25:52 +01:00 |
i_main.cpp
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- fixed Windows startup.
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2019-02-17 10:10:41 +01:00 |
i_mouse.cpp
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_rawps2.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
i_specialpaths.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
i_system.cpp
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- use a wide string for the console input buffer.
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2019-03-10 17:54:03 +01:00 |
i_system.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
i_xinput.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
icon1.ico
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optwin32.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
rawinput.h
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resource.h
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- fixed Windows startup.
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2019-02-17 10:10:41 +01:00 |
st_start.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
wglext.h
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win32basevideo.cpp
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
win32basevideo.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
win32glvideo.h
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- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
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2018-06-24 20:47:00 +02:00 |
win32vulkanvideo.cpp
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- added initial support of Vulkan to SDL backend
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2019-03-06 13:38:45 +02:00 |
win32vulkanvideo.h
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- add 3rd party vulkan dependencies
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2019-02-20 21:21:57 +01:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- fixed crash log display.
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2019-02-17 08:50:49 +01:00 |