qzdoom/wadsrc/static/actors
Gaerzi 60fe07df74 Added slow states to relevant Strife monsters
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
heretic Enable fighting between different types of gargoyles and golems 2014-03-30 13:27:27 +03:00
hexen Add NOBLOOD flag to Heresiarch actor 2014-03-18 12:29:14 +02:00
raven Add NOGRAVITY to every Raven actor with FLOATBOB 2013-11-19 19:42:13 -06:00
shared - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
strife Added slow states to relevant Strife monsters 2014-04-17 17:42:16 +02:00
actor.txt - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
constants.txt - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00