qzdoom/src/gl/system
2017-05-27 06:27:36 +02:00
..
gl_cvars.h Add menu option for disabling shadow maps and detecting if storage buffers are available or not 2017-03-10 19:10:40 +01:00
gl_debug.cpp - removed Windows types from several files which don't need them. 2017-03-09 12:52:31 +01:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_extlist.txt Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
gl_framebuffer.cpp - check the return value of ogl_LoadFunctions and abort if it indicates failure. 2017-04-14 15:32:04 +02:00
gl_framebuffer.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
gl_interface.cpp - more handling of some very broken old ATI drivers. 2017-05-19 21:33:48 +02:00
gl_interface.h Add OpenGL ES support to Linux target and enable it for ARM devices 2017-01-25 07:18:26 +01:00
gl_load.c - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses. 2017-04-06 23:33:56 -04:00
gl_load.h - remove Windows includes from gl_load.h 2017-03-09 13:03:49 +01:00
gl_menu.cpp Fixed missing xBRZ menu options on platforms without MMX support 2017-01-22 12:11:17 +02:00
gl_swframebuffer.cpp - Fix compile error and some warnings 2017-05-27 06:27:36 +02:00
gl_swframebuffer.h - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_swwipe.cpp - Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer 2017-05-27 02:31:15 +02:00
gl_system.h - removed Windows.h include from gl_system.h and cleaned up that file. This means that most OpenGL sources can now be compiled without any Windows dependencies, which is significantly faster. 2017-03-09 13:19:51 +01:00
gl_threads.cpp
gl_wipe.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00