qzdoom/src/sound
Randy Heit 62b7dd3efc - Fixed default.cbd and Makefile.mingw for current code state.
- New: Pausing the game (through any means, not just the pause key) now pauses
  sound effects as well as music. "PauseMusicInMenus" has been added as a
  MAPINFO flag to also pause the music when a menu or the console are open.


SVN r134 (trunk)
2006-05-21 02:10:16 +00:00
..
altsound.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
altsound.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
altsoundmixer.cpp Updated Jim's Makefile.linux. 2006-04-13 22:35:56 +00:00
fmodsound.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
fmodsound.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
i_music.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
i_music.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
i_musicinterns.h - Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and 2006-05-03 22:45:01 +00:00
i_sound.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
i_sound.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
music_cd.cpp
music_flac.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_midi_midiout.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_midi_stream.cpp
music_midi_timidity.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
music_mod.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_mus_midiout.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_mus_opl.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_spc.cpp SVN r44 (trunk) 2006-04-14 12:58:52 +00:00
music_stream.cpp - ZDoom now loads zdoom.pk3 instead of zdoom.wad. 2006-04-29 12:40:09 +00:00
sample_flac.cpp
sample_flac.h SVN r44 (trunk) 2006-04-14 12:58:52 +00:00