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- New: Pausing the game (through any means, not just the pause key) now pauses sound effects as well as music. "PauseMusicInMenus" has been added as a MAPINFO flag to also pause the music when a menu or the console are open. SVN r134 (trunk) |
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.. | ||
altsound.cpp | ||
altsound.h | ||
altsoundmixer.cpp | ||
fmodsound.cpp | ||
fmodsound.h | ||
i_music.cpp | ||
i_music.h | ||
i_musicinterns.h | ||
i_sound.cpp | ||
i_sound.h | ||
music_cd.cpp | ||
music_flac.cpp | ||
music_midi_midiout.cpp | ||
music_midi_stream.cpp | ||
music_midi_timidity.cpp | ||
music_mod.cpp | ||
music_mus_midiout.cpp | ||
music_mus_opl.cpp | ||
music_spc.cpp | ||
music_stream.cpp | ||
sample_flac.cpp | ||
sample_flac.h |