qzdoom/src/rendering/gl/shaders
Christoph Oelckers 8381092cce - major shader rework
* handle brightmaps in the main shader instead of keeping separate instances around.
* added detail and glow layers from Raze.
* fixed material setup which could not guarantee that everything was initialized correctly.
* for warped textures, warp all layers. With this brightmaps finally work on warped textures.

Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
2020-04-19 10:57:43 +02:00
..
gl_shader.cpp - major shader rework 2020-04-19 10:57:43 +02:00
gl_shader.h - major shader rework 2020-04-19 10:57:43 +02:00
gl_shaderprogram.cpp - moved gl_load to common. 2020-04-11 20:20:59 +02:00
gl_shaderprogram.h - moved gl_load to common. 2020-04-11 20:20:59 +02:00