..
hw_bsp.cpp
- moved all portal code that sets up a scene to be rendered into API independent code and let it be handled by a common wrapper class.
2018-06-23 23:03:34 +02:00
hw_clipper.cpp
Give the clipper a reference to the current viewpoint
2018-06-19 09:37:49 +02:00
hw_clipper.h
Give the clipper a reference to the current viewpoint
2018-06-19 09:37:49 +02:00
hw_decal.cpp
- fixed : Decals used the wrong texture variant.
2018-07-02 19:12:48 +02:00
hw_drawinfo.cpp
- rewrote render hacks to prepare their vertex data in the processing pass.
2018-10-20 10:56:12 +02:00
hw_drawinfo.h
- rewrote render hacks to prepare their vertex data in the processing pass.
2018-10-20 10:56:12 +02:00
hw_drawlist.cpp
- use locally stored viewpoint variables in the hardware renderer.
2018-06-19 23:45:17 +02:00
hw_drawlist.h
- don't use r_viewpoint directly when sorting translucent geometry.
2018-06-19 10:50:48 +02:00
hw_drawstructs.h
- allow vertex creation for sprites in the setup pass.
2018-10-20 11:53:20 +02:00
hw_fakeflat.cpp
- moved the basic methofs of HWDrawInfo to a dedicated file instead of storing them somewhere else.
2018-06-19 23:52:01 +02:00
hw_fakeflat.h
Moved WriteSavePic implementation to FGLRenderer
2018-06-20 12:29:52 +02:00
hw_flats.cpp
- some cleanup on the OpenGL interface and its flags.
2018-10-20 12:55:25 +02:00
hw_portal.cpp
- fixed remaining issues with portal refactoring.
2018-06-23 23:03:34 +02:00
hw_portal.h
- fixed remaining issues with portal refactoring.
2018-06-23 23:03:34 +02:00
hw_renderhacks.cpp
- rewrote render hacks to prepare their vertex data in the processing pass.
2018-10-20 10:56:12 +02:00
hw_sky.cpp
- use locally stored viewpoint variables in the hardware renderer.
2018-06-19 23:45:17 +02:00
hw_skydome.cpp
- use locally stored viewpoint variables in the hardware renderer.
2018-06-19 23:45:17 +02:00
hw_skydome.h
- moved the matrix math for the sky dome into backend independent code.
2018-06-18 18:18:28 +02:00
hw_spritelight.cpp
- add dynamic lights to softpoly and software renderer models
2018-06-05 22:43:11 +02:00
hw_sprites.cpp
- some cleanup on the OpenGL interface and its flags.
2018-10-20 12:55:25 +02:00
hw_viewpointuniforms.h
- enabled the linear shadowmap filter.
2018-09-29 13:23:40 +02:00
hw_walls.cpp
- some cleanup on the OpenGL interface and its flags.
2018-10-20 12:55:25 +02:00
hw_walls_vertex.cpp
- fixed and simplified the vertex counter for wall polygons.
2018-05-31 22:14:57 +02:00
hw_weapon.cpp
- fixed the use of Doom-Legacy-style 3D floor lighting in light mode 8.
2018-09-08 13:08:04 +02:00
hw_weapon.h
- move view and projection matrices to DrawInfo.
2018-06-21 21:02:14 +02:00