qzdoom/src/g_statusbar
Christoph Oelckers d1caf3a471 - made TObjPtr as trivial as possible.
Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
..
hudmessages.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
sbar.h - made TObjPtr as trivial as possible. 2022-06-06 15:19:31 +02:00
sbar_mugshot.cpp - switched the entire status bar code to use FGameTexture. 2020-04-19 10:57:45 +02:00
sbarinfo.cpp - removed all vid_fps offsetting. 2022-06-05 12:16:56 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
shared_hud.cpp - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
shared_sbar.cpp - HUD scaling for automap HUD. 2022-06-05 12:16:15 +02:00
shiftstate.h - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00