qzdoom/wadsrc/static/zscript
2017-03-29 01:59:03 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty. 2017-02-28 21:45:47 +01:00
heretic - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
hexen - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
inventory completely redid the active powerup drawer for the HUD 2017-03-24 22:58:16 +01:00
menu - changed the default for hud_scale to 0 (i.e. use uiscale) 2017-03-28 22:51:37 +02:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - moved th player resurrection code into a player_t method. 2017-03-28 21:29:14 +02:00
statscreen - resotred proper time calculations for status screen. 2017-03-20 19:04:17 +01:00
statusbar - moved all coordinate adjustment for the status bar mode into one function and use this function in all places where status bar related coordinate adjustments need to be performed, also in SBARINFO. 2017-03-29 01:59:03 +02:00
strife - added a callback to menu items for when a new menu gets created. 2017-03-14 10:41:13 +01:00
actor.txt - added a GetCVarString ZScript/DECORATE function. 2017-03-28 21:37:43 +02:00
actor_checks.txt - implemented the parser basics of a ZScript versioning system. 2017-03-05 14:13:00 +01:00
base.txt - ported the Hexen status bar to zscript. 2017-03-28 11:00:05 +02:00
compatibility.txt - scriptified the main statusbar interface and the Strife status bar. 2017-03-22 00:32:52 +01:00
constants.txt Merge https://github.com/coelckers/gzdoom 2017-03-02 18:13:33 -05:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added: UiTick in EventHandlers, a callback that executes at 35fps on every handler in ui scope; 2017-03-09 15:38:49 +01:00
mapdata.txt - increased the snd_channels default and minimum. 2017-03-16 10:38:56 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00