qzdoom/src/textures/bitmap.cpp
Randy Heit 659be956de - Fixed: When FMultiPatchTexture::MakeTexture() needed to work in RGB
colorspace, it didn't zero out the temporary buffer.


SVN r1547 (trunk)
2009-04-16 02:02:56 +00:00

536 lines
15 KiB
C++
Raw Blame History

/*
** bitmap.cpp
**
**---------------------------------------------------------------------------
** Copyright 2008 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "bitmap.h"
#include "templates.h"
#include "r_translate.h"
//===========================================================================
//
// multi-format pixel copy with colormap application
// requires the previously defined conversion classes to work
//
//===========================================================================
template<class TSrc, class TDest, class TBlend>
void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf)
{
int i;
int fac;
BYTE r,g,b;
int gray;
int a;
switch(inf? inf->blend : BLEND_NONE)
{
case BLEND_NONE:
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
TBlend::OpC(pout[TDest::RED], TSrc::R(pin), a, inf);
TBlend::OpC(pout[TDest::GREEN], TSrc::G(pin), a, inf);
TBlend::OpC(pout[TDest::BLUE], TSrc::B(pin), a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_INVERSEMAP:
// Doom's inverted invulnerability map
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
gray = clamp<int>(255 - TSrc::Gray(pin),0,255);
TBlend::OpC(pout[TDest::RED], gray, a, inf);
TBlend::OpC(pout[TDest::GREEN], gray, a, inf);
TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_GOLDMAP:
// Heretic's golden invulnerability map
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
g=clamp<int>(gray-(gray>>2),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_REDMAP:
// Skulltag's red Doomsphere map
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], 0, a, inf);
TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_GREENMAP:
// Skulltags's Guardsphere map
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], r, a, inf);
TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_ICEMAP:
// Create the ice translation table, based on Hexen's.
// Since this is done in True Color the purplish tint is fully preserved - even in Doom!
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
int gray = TSrc::Gray(pin)>>4;
TBlend::OpC(pout[TDest::RED], IcePalette[gray][0], a, inf);
TBlend::OpC(pout[TDest::GREEN], IcePalette[gray][1], a, inf);
TBlend::OpC(pout[TDest::BLUE], IcePalette[gray][2], a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
default:
if (inf->blend >= BLEND_DESATURATE1 && inf->blend<=BLEND_DESATURATE31)
{
// Desaturated light settings.
fac=inf->blend-BLEND_DESATURATE1+1;
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
gray = TSrc::Gray(pin);
r = (TSrc::R(pin)*(31-fac) + gray*fac)/31;
g = (TSrc::G(pin)*(31-fac) + gray*fac)/31;
b = (TSrc::B(pin)*(31-fac) + gray*fac)/31;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
}
break;
case BLEND_MODULATE:
for(i=0;i<count;i++)
{
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
r = (TSrc::R(pin)*inf->blendcolor[0])>>FRACBITS;
g = (TSrc::G(pin)*inf->blendcolor[1])>>FRACBITS;
b = (TSrc::B(pin)*inf->blendcolor[2])>>FRACBITS;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_OVERLAY:
for(i=0;i<count;i++)
{
// color blend
a = TSrc::A(pin);
if (TBlend::ProcessAlpha0() || a)
{
r = (TSrc::R(pin)*inf->blendcolor[3] + inf->blendcolor[0]) >> FRACBITS;
g = (TSrc::G(pin)*inf->blendcolor[3] + inf->blendcolor[1]) >> FRACBITS;
b = (TSrc::B(pin)*inf->blendcolor[3] + inf->blendcolor[2]) >> FRACBITS;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
}
}
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf);
static const CopyFunc copyfuncs[][9]={
{
iCopyColors<cRGB, cBGRA, bCopy>,
iCopyColors<cRGBA, cBGRA, bCopy>,
iCopyColors<cIA, cBGRA, bCopy>,
iCopyColors<cCMYK, cBGRA, bCopy>,
iCopyColors<cBGR, cBGRA, bCopy>,
iCopyColors<cBGRA, cBGRA, bCopy>,
iCopyColors<cI16, cBGRA, bCopy>,
iCopyColors<cRGB555, cBGRA, bCopy>,
iCopyColors<cPalEntry, cBGRA, bCopy>
},
{
iCopyColors<cRGB, cBGRA, bBlend>,
iCopyColors<cRGBA, cBGRA, bBlend>,
iCopyColors<cIA, cBGRA, bBlend>,
iCopyColors<cCMYK, cBGRA, bBlend>,
iCopyColors<cBGR, cBGRA, bBlend>,
iCopyColors<cBGRA, cBGRA, bBlend>,
iCopyColors<cI16, cBGRA, bBlend>,
iCopyColors<cRGB555, cBGRA, bBlend>,
iCopyColors<cPalEntry, cBGRA, bBlend>
},
{
iCopyColors<cRGB, cBGRA, bAdd>,
iCopyColors<cRGBA, cBGRA, bAdd>,
iCopyColors<cIA, cBGRA, bAdd>,
iCopyColors<cCMYK, cBGRA, bAdd>,
iCopyColors<cBGR, cBGRA, bAdd>,
iCopyColors<cBGRA, cBGRA, bAdd>,
iCopyColors<cI16, cBGRA, bAdd>,
iCopyColors<cRGB555, cBGRA, bAdd>,
iCopyColors<cPalEntry, cBGRA, bAdd>
},
{
iCopyColors<cRGB, cBGRA, bSubtract>,
iCopyColors<cRGBA, cBGRA, bSubtract>,
iCopyColors<cIA, cBGRA, bSubtract>,
iCopyColors<cCMYK, cBGRA, bSubtract>,
iCopyColors<cBGR, cBGRA, bSubtract>,
iCopyColors<cBGRA, cBGRA, bSubtract>,
iCopyColors<cI16, cBGRA, bSubtract>,
iCopyColors<cRGB555, cBGRA, bSubtract>,
iCopyColors<cPalEntry, cBGRA, bSubtract>
},
{
iCopyColors<cRGB, cBGRA, bReverseSubtract>,
iCopyColors<cRGBA, cBGRA, bReverseSubtract>,
iCopyColors<cIA, cBGRA, bReverseSubtract>,
iCopyColors<cCMYK, cBGRA, bReverseSubtract>,
iCopyColors<cBGR, cBGRA, bReverseSubtract>,
iCopyColors<cBGRA, cBGRA, bReverseSubtract>,
iCopyColors<cI16, cBGRA, bReverseSubtract>,
iCopyColors<cRGB555, cBGRA, bReverseSubtract>,
iCopyColors<cPalEntry, cBGRA, bReverseSubtract>
},
{
iCopyColors<cRGB, cBGRA, bModulate>,
iCopyColors<cRGBA, cBGRA, bModulate>,
iCopyColors<cIA, cBGRA, bModulate>,
iCopyColors<cCMYK, cBGRA, bModulate>,
iCopyColors<cBGR, cBGRA, bModulate>,
iCopyColors<cBGRA, cBGRA, bModulate>,
iCopyColors<cI16, cBGRA, bModulate>,
iCopyColors<cRGB555, cBGRA, bModulate>,
iCopyColors<cPalEntry, cBGRA, bModulate>
},
{
iCopyColors<cRGB, cBGRA, bCopyAlpha>,
iCopyColors<cRGBA, cBGRA, bCopyAlpha>,
iCopyColors<cIA, cBGRA, bCopyAlpha>,
iCopyColors<cCMYK, cBGRA, bCopyAlpha>,
iCopyColors<cBGR, cBGRA, bCopyAlpha>,
iCopyColors<cBGRA, cBGRA, bCopyAlpha>,
iCopyColors<cI16, cBGRA, bCopyAlpha>,
iCopyColors<cRGB555, cBGRA, bCopyAlpha>,
iCopyColors<cPalEntry, cBGRA, bCopyAlpha>
},
{
iCopyColors<cRGB, cBGRA, bOverwrite>,
iCopyColors<cRGBA, cBGRA, bOverwrite>,
iCopyColors<cIA, cBGRA, bOverwrite>,
iCopyColors<cCMYK, cBGRA, bOverwrite>,
iCopyColors<cBGR, cBGRA, bOverwrite>,
iCopyColors<cBGRA, cBGRA, bOverwrite>,
iCopyColors<cI16, cBGRA, bOverwrite>,
iCopyColors<cRGB555, cBGRA, bOverwrite>,
iCopyColors<cPalEntry, cBGRA, bOverwrite>
},
};
//===========================================================================
//
// Clips the copy area for CopyPixelData functions
//
//===========================================================================
bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
const BYTE *&patch, int &srcwidth, int &srcheight,
int &pstep_x, int &pstep_y, int rotate)
{
int pixxoffset;
int pixyoffset;
int step_x;
int step_y;
// First adjust the settings for the intended rotation
switch (rotate)
{
default:
case 0: // normal
pixxoffset = 0;
pixyoffset = 0;
step_x = pstep_x;
step_y = pstep_y;
break;
case 1: // rotate 90<39> right
pixxoffset = 0;
pixyoffset = srcheight - 1;
step_x = -pstep_y;
step_y = pstep_x;
break;
case 2: // rotate 180<38>
pixxoffset = srcwidth - 1;
pixyoffset = srcheight - 1;
step_x = -pstep_x;
step_y = -pstep_y;
break;
case 3: // rotate 90<39> left
pixxoffset = srcwidth - 1;
pixyoffset = 0;
step_x = pstep_y;
step_y = -pstep_x;
break;
case 4: // flip horizontally
pixxoffset = srcwidth - 1;
pixyoffset = 0;
step_x = -pstep_x;
step_y = pstep_y;
break;
case 5: // flip horizontally and rotate 90<39> right
pixxoffset = srcwidth - 1;
pixyoffset = srcheight - 1;
step_x = -pstep_y;
step_y = -pstep_x;
break;
case 6: // flip vertically
pixxoffset = 0;
pixyoffset = srcheight - 1;
step_x = pstep_x;
step_y = -pstep_y;
break;
case 7: // flip horizontally and rotate 90<39> left
pixxoffset = 0;
pixyoffset = 0;
step_x = pstep_y;
step_y = pstep_x;
break;
}
if (rotate&1)
{
int v = srcwidth;
srcwidth = srcheight;
srcheight = v;
}
patch += pixxoffset * pstep_x + pixyoffset * pstep_y;
pstep_x = step_x;
pstep_y = step_y;
// clip source rectangle to destination
if (originx<0)
{
srcwidth+=originx;
patch-=originx*step_x;
originx=0;
if (srcwidth<=0) return false;
}
if (originx+srcwidth>texwidth)
{
srcwidth=texwidth-originx;
if (srcwidth<=0) return false;
}
if (originy<0)
{
srcheight+=originy;
patch-=originy*step_y;
originy=0;
if (srcheight<=0) return false;
}
if (originy+srcheight>texheight)
{
srcheight=texheight-originy;
if (srcheight<=0) return false;
}
return true;
}
//===========================================================================
//
// True Color texture copy function
//
//===========================================================================
void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int srcwidth,
int srcheight, int step_x, int step_y, int rotate, int ct, FCopyInfo *inf)
{
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4 * originx + Pitch * originy;
int op = inf==NULL? OP_COPY : inf->op;
for (int y=0;y<srcheight;y++)
{
copyfuncs[op][ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, inf);
}
}
}
template<class TDest, class TBlend>
void iCopyPaletted(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
int x,y,pos;
for (y=0;y<srcheight;y++)
{
pos = y*Pitch;
for (x=0;x<srcwidth;x++,pos+=4)
{
int v=(unsigned char)patch[y*step_y+x*step_x];
int a = palette[v].a;
if (TBlend::ProcessAlpha0() || a)
{
TBlend::OpC(buffer[pos + TDest::RED], palette[v].r, a, inf);
TBlend::OpC(buffer[pos + TDest::GREEN], palette[v].g, a, inf);
TBlend::OpC(buffer[pos + TDest::BLUE], palette[v].b, a, inf);
TBlend::OpA(buffer[pos + TDest::ALPHA], a, inf);
}
}
}
}
typedef void (*CopyPalettedFunc)(BYTE *buffer, const BYTE * patch, int srcwidth, int srcheight, int Pitch,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf);
static const CopyPalettedFunc copypalettedfuncs[]=
{
iCopyPaletted<cBGRA, bCopy>,
iCopyPaletted<cBGRA, bBlend>,
iCopyPaletted<cBGRA, bAdd>,
iCopyPaletted<cBGRA, bSubtract>,
iCopyPaletted<cBGRA, bReverseSubtract>,
iCopyPaletted<cBGRA, bModulate>,
iCopyPaletted<cBGRA, bCopyAlpha>,
iCopyPaletted<cBGRA, bOverwrite>
};
//===========================================================================
//
// Paletted to True Color texture copy function
//
//===========================================================================
void FBitmap::CopyPixelData(int originx, int originy, const BYTE * patch, int srcwidth, int srcheight,
int step_x, int step_y, int rotate, PalEntry * palette, FCopyInfo *inf)
{
if (ClipCopyPixelRect(Width, Height, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
{
BYTE *buffer = data + 4*originx + Pitch*originy;
PalEntry penew[256];
if (inf && inf->blend)
{
iCopyColors<cPalEntry, cBGRA, bCopy>((BYTE*)penew, (const BYTE*)palette, 256, 4, inf);
palette = penew;
}
copypalettedfuncs[inf==NULL? OP_COPY : inf->op](buffer, patch, srcwidth, srcheight, Pitch,
step_x, step_y, rotate, palette, inf);
}
}