qzdoom/wadsrc/static/shaders/glsl/func_normal.fp
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00

6 lines
63 B
GLSL

vec4 ProcessTexel()
{
return getTexel(gl_TexCoord[0].st);
}