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https://github.com/ZDoom/qzdoom.git
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4d005bdfa0
All those special shaders have been merged together. Mostly working but the non-shader lighting seems a bit broken.
6 lines
63 B
GLSL
6 lines
63 B
GLSL
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vec4 ProcessTexel()
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{
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return getTexel(gl_TexCoord[0].st);
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}
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