qzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers 4d005bdfa0 shader rework
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00
..
fogboundary.fp shader rework 2014-05-12 14:45:41 +02:00
func_brightmap.fp shader rework 2014-05-12 14:45:41 +02:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp shader rework 2014-05-12 14:45:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp2.fp shader rework 2014-05-12 14:45:41 +02:00
func_wavex.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_jagged.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_noise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smooth.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothnoise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothtranslucent.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_standard.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_swirly.fp shader rework 2014-05-12 14:45:41 +02:00
main.fp shader rework 2014-05-12 14:45:41 +02:00
main.vp shader rework 2014-05-12 14:45:41 +02:00