qzdoom/src/hwrenderer/scene
Christoph Oelckers 86975a71e8 - don't use r_viewpoint directly when sorting translucent geometry.
Better store the view Z in a member variable and use that.
2018-06-19 10:50:48 +02:00
..
hw_bsp.cpp - fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer. 2018-05-24 00:01:56 +02:00
hw_clipper.cpp Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_clipper.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
hw_drawlist.cpp - don't use r_viewpoint directly when sorting translucent geometry. 2018-06-19 10:50:48 +02:00
hw_drawlist.h - don't use r_viewpoint directly when sorting translucent geometry. 2018-06-19 10:50:48 +02:00
hw_drawstructs.h - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_fakeflat.cpp - reduced number of references to r_viewpoint in hw_fakeflat.cpp 2018-06-19 10:30:18 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - reduced number of references to r_viewpoint in hw_flats 2018-06-19 10:31:25 +02:00
hw_portal.h - make the vertex buffer accessible from the hwrenderer code. 2018-05-22 18:48:10 +02:00
hw_renderhacks.cpp - fixed mirrors and reflections in hardware renderer 2018-05-28 11:51:43 +03:00
hw_sky.cpp - small optimization 2018-06-19 10:33:59 +02:00
hw_skydome.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00
hw_sprites.cpp - reduced number of references to r_viewpoint in hw_sprites.cpp 2018-06-19 10:29:09 +02:00
hw_walls.cpp - another small optimization 2018-06-19 10:40:50 +02:00
hw_walls_vertex.cpp - fixed and simplified the vertex counter for wall polygons. 2018-05-31 22:14:57 +02:00
hw_weapon.cpp - reduce number of places in weapon code which access r_viewpoint directly. 2018-06-19 10:25:11 +02:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00