.. |
hw_bsp.cpp
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- fixed: The vertex height updater was using the index buffer offsets to access the vertex buffer.
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2018-05-24 00:01:56 +02:00 |
hw_clipper.cpp
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_clipper.h
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Give the clipper a reference to the current viewpoint
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2018-06-19 09:37:49 +02:00 |
hw_decal.cpp
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- changed GLDecal to work without a pointer to the generating GLWall.
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2018-05-03 21:42:34 +02:00 |
hw_drawinfo.h
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- fixed mirrors and reflections in hardware renderer
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2018-05-28 11:51:43 +03:00 |
hw_drawlist.cpp
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- don't use r_viewpoint directly when sorting translucent geometry.
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2018-06-19 10:50:48 +02:00 |
hw_drawlist.h
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- don't use r_viewpoint directly when sorting translucent geometry.
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2018-06-19 10:50:48 +02:00 |
hw_drawstructs.h
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- fixed and simplified the vertex counter for wall polygons.
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2018-05-31 22:14:57 +02:00 |
hw_fakeflat.cpp
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- reduced number of references to r_viewpoint in hw_fakeflat.cpp
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2018-06-19 10:30:18 +02:00 |
hw_fakeflat.h
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- some Transfer_Heights related optimizations.
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2018-05-01 09:02:24 +02:00 |
hw_flats.cpp
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- reduced number of references to r_viewpoint in hw_flats
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2018-06-19 10:31:25 +02:00 |
hw_portal.h
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- make the vertex buffer accessible from the hwrenderer code.
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2018-05-22 18:48:10 +02:00 |
hw_renderhacks.cpp
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- fixed mirrors and reflections in hardware renderer
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2018-05-28 11:51:43 +03:00 |
hw_sky.cpp
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- small optimization
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2018-06-19 10:33:59 +02:00 |
hw_skydome.cpp
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- route the BlurScene call in the menu through DFrameBuffer.
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2018-05-18 00:22:57 +02:00 |
hw_skydome.h
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- split off the data generation parts of gl_skydome.cpp
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2018-04-28 00:50:42 +02:00 |
hw_spritelight.cpp
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- add dynamic lights to softpoly and software renderer models
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2018-06-05 22:43:11 +02:00 |
hw_sprites.cpp
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- reduced number of references to r_viewpoint in hw_sprites.cpp
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2018-06-19 10:29:09 +02:00 |
hw_walls.cpp
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- another small optimization
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2018-06-19 10:40:50 +02:00 |
hw_walls_vertex.cpp
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- fixed and simplified the vertex counter for wall polygons.
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2018-05-31 22:14:57 +02:00 |
hw_weapon.cpp
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- reduce number of places in weapon code which access r_viewpoint directly.
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2018-06-19 10:25:11 +02:00 |
hw_weapon.h
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- weapon drawing code refactor complete.
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2018-05-04 23:11:37 +02:00 |