qzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers 54425ee2ef - fixed: Desaturation factor was applied incorrectly.
- Also fixed some very strange thing in the shader's desaturate function. For unknown reasons using the 'mix' function there did not work.
- fixed: The fog boundary special shader could not be used.
2014-05-21 13:40:46 +02:00
..
burn.fp - added missing shader files. 2014-05-12 22:24:26 +02:00
burn.vp - added missing shader files. 2014-05-12 22:24:26 +02:00
fogboundary.fp shader rework 2014-05-12 14:45:41 +02:00
func_brightmap.fp shader rework 2014-05-12 14:45:41 +02:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp shader rework 2014-05-12 14:45:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp2.fp shader rework 2014-05-12 14:45:41 +02:00
func_wavex.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_jagged.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_noise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smooth.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothnoise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothtranslucent.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_standard.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_swirly.fp shader rework 2014-05-12 14:45:41 +02:00
main.fp - fixed: Desaturation factor was applied incorrectly. 2014-05-21 13:40:46 +02:00
main.vp shader rework 2014-05-12 14:45:41 +02:00
shaderdefs.i - added missing shader files. 2014-05-12 22:24:26 +02:00
stencil.fp - added missing shader files. 2014-05-12 22:24:26 +02:00
stencil.vp - added missing shader files. 2014-05-12 22:24:26 +02:00