qzdoom/src/gl/system
Christoph Oelckers 9c5cec0056 - draw wipes with buffers
Only two things left that still use immediate mode directly: MD3 models and voxels.
2014-06-30 10:05:15 +02:00
..
gl_cvars.h - use buffer based rendering for dynamic light pass and horizon portals. 2014-06-15 20:28:23 +02:00
gl_framebuffer.cpp - added second vertex coordinate attribute for model interpolation. 2014-06-29 11:00:21 +02:00
gl_framebuffer.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_interface.cpp - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
gl_interface.h removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_menu.cpp removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
gl_system.h - removed #include of glxew.h because it's not used. 2014-05-11 09:17:18 +02:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_threads.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - draw wipes with buffers 2014-06-30 10:05:15 +02:00