qzdoom/src/gl
Christoph Oelckers 54297acde4 - removed obsolete gl_lightbuffer code.
This never worked properly and by now far better options are available to solve the problem of dynamic light data uploads.
2014-06-30 13:30:10 +02:00
..
data - implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model. 2014-06-29 23:24:16 +02:00
dynlights - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models - implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model. 2014-06-29 23:24:16 +02:00
renderer - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
scene - removed obsolete gl_lightbuffer code. 2014-06-30 13:30:10 +02:00
shaders - fixed: FBufferedUniform1f didn'T work because it used an int as its buffered value. 2014-06-29 14:08:44 +02:00
system - draw wipes with buffers 2014-06-30 10:05:15 +02:00
textures - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00