qzdoom/src/thingdef
2014-10-02 11:48:07 -05:00
..
olddecorations.cpp - Added support for random state durations. Instead of defining a frame like this: 2012-08-23 01:00:30 +00:00
thingdef.cpp - Trying to replace an actor that does not exist is now a warning rather than an error. 2012-08-12 03:36:49 +00:00
thingdef.h - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
thingdef_codeptr.cpp - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
thingdef_data.cpp - changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned. 2014-07-27 10:07:37 +02:00
thingdef_exp.cpp
thingdef_exp.h
thingdef_expression.cpp - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
thingdef_function.cpp IsPointerEqual (ACS and Decorate) 2014-09-28 11:52:37 +02:00
thingdef_parse.cpp - fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited. 2014-09-21 08:32:39 +02:00
thingdef_properties.cpp Add per-actor friction 2014-07-28 23:15:50 -05:00
thingdef_states.cpp Added slow monsters, the inverse of fast monsters 2014-04-15 21:01:49 +02:00
thingdef_type.h