..
gl_bsp.cpp
- made it compile again.
2016-04-23 10:50:19 +02:00
gl_clipper.cpp
- made it compile again.
2016-04-23 10:50:19 +02:00
gl_clipper.h
- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
2016-04-03 11:40:14 +02:00
gl_decal.cpp
- adjustments to GL renderer for decal and alpha changes.
2016-03-22 23:19:21 +01:00
gl_drawinfo.cpp
- fixed PointOnSide caclulation for dynamic lights.
2016-04-11 19:59:39 +02:00
gl_drawinfo.h
- floatified the texture coordinate code.
2016-04-08 01:42:43 +02:00
gl_fakeflat.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_flats.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_portal.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_portal.h
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_renderhacks.cpp
- be a bit more careful with using unvalidated portals for checking render hacks.
2016-04-22 09:15:22 +02:00
gl_scene.cpp
- fixed use of validcount for the GL renderer.
2016-04-17 10:39:29 +02:00
gl_sky.cpp
- made it compile again.
2016-04-23 10:50:19 +02:00
gl_skydome.cpp
- floatified the texture coordinate code.
2016-04-08 01:42:43 +02:00
gl_sprite.cpp
- made it compile again.
2016-04-23 10:50:19 +02:00
gl_spritelight.cpp
- updated GL renderer.
2016-04-02 23:17:16 +02:00
gl_vertex.cpp
- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
2016-04-03 11:40:14 +02:00
gl_wall.h
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_walls.cpp
- GL handling of new portal data organization.
2016-04-20 20:08:53 +02:00
gl_walls_draw.cpp
- adjustments.
2016-03-30 20:01:44 +02:00
gl_weapon.cpp
- fixed: sprite clipping did not work anymore because the 'invalid' value was inconsistent.
2016-04-07 14:09:07 +02:00