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- be a bit more careful with using unvalidated portals for checking render hacks.
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parent
1c7b512cc0
commit
f299248c8a
2 changed files with 3 additions and 3 deletions
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@ -674,7 +674,7 @@ void FDrawInfo::DrawUnhandledMissingTextures()
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if (seg->PartnerSeg && (seg->PartnerSeg->Subsector->flags & SSECF_DEGENERATE)) continue;
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if (seg->backsector->transdoor) continue;
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if (seg->backsector->GetTexture(sector_t::ceiling) == skyflatnum) continue;
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if (seg->backsector->portals[sector_t::ceiling] != NULL) continue;
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if (seg->backsector->ValidatePortal(sector_t::ceiling) != NULL) continue;
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if (!glset.notexturefill) FloodUpperGap(seg);
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}
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@ -693,7 +693,7 @@ void FDrawInfo::DrawUnhandledMissingTextures()
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if (seg->frontsector->GetPlaneTexZF(sector_t::floor) > ViewPos.Z) continue; // out of sight
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if (seg->backsector->transdoor) continue;
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if (seg->backsector->GetTexture(sector_t::floor) == skyflatnum) continue;
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if (seg->backsector->portals[sector_t::floor] != NULL) continue;
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if (seg->backsector->ValidatePortal(sector_t::floor) != NULL) continue;
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if (!glset.notexturefill) FloodLowerGap(seg);
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}
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@ -154,7 +154,7 @@ void GLWall::SkyPlane(sector_t *sector, int plane, bool allowreflect)
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case PORTS_PORTAL:
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case PORTS_LINKEDPORTAL:
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{
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FPortal *glport = sector->portals[plane];
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FPortal *glport = sector->GetGLPortal(plane);
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if (glport != NULL)
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{
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if (sector->PortalBlocksView(plane)) return;
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