qzdoom/src/scripting
Christoph Oelckers 40a67b8c9a - fixed issues with Dehacked's ad-hoc script code generation
* The functions had no prototype and caused crashes.
* even after creating a prototype it didn't work because CreateAnonymousFunction was set up incorrectly for the case where a known return type was given.
2018-12-03 12:24:55 +01:00
..
backend - removed assert that got triggered in an edge case that must pass here. 2018-12-02 23:35:18 +01:00
decorate - moved the 'Finalize' methods back into a single function in the parser code. 2018-11-25 08:16:18 +01:00
vm - ptest is a SSE 4.1 instruction 2018-12-02 20:44:36 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed issues with Dehacked's ad-hoc script code generation 2018-12-03 12:24:55 +01:00
thingdef.h - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
thingdef_data.cpp - allow %*d etc. format specifiers in ZScript, but only for numeric types. 2018-12-02 14:34:08 +01:00
thingdef_properties.cpp - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2018-12-01 10:30:50 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmthunks.cpp - scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions. 2018-12-02 14:34:09 +01:00