..
gl_ambientshader.cpp
- moved the CVAR definitions from gl/ to hwrenderer/.
2018-04-25 20:33:55 +02:00
gl_ambientshader.h
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_bloomshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_bloomshader.h
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
2016-09-22 09:13:32 +02:00
gl_blurshader.cpp
- reduce the number of direct OpenGL calls done by the post processing steps
2018-05-10 14:43:34 +02:00
gl_blurshader.h
- reduce the number of direct OpenGL calls done by the post processing steps
2018-05-10 14:43:34 +02:00
gl_colormapshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_colormapshader.h
- draw the colormap blend after postprocessing, not before it.
2016-09-01 17:14:51 +02:00
gl_fxaashader.cpp
Added FXAA post-processing
2016-10-03 00:15:45 +02:00
gl_fxaashader.h
Added FXAA post-processing
2016-10-03 00:15:45 +02:00
gl_lensshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_lensshader.h
gl_postprocessshader.cpp
- moved gl_interface.cpp/h to gl_load folder.
2018-05-16 23:21:21 +02:00
gl_postprocessshader.h
- moved all GLDEFS parsing into a dedicated source file.
2018-04-02 12:28:20 +02:00
gl_postprocessshaderinstance.h
- moved all GLDEFS parsing into a dedicated source file.
2018-04-02 12:28:20 +02:00
gl_present3dRowshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_present3dRowshader.h
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
2016-10-09 13:05:50 -04:00
gl_presentshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_presentshader.h
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
gl_shader.cpp
- moved gl_interface.cpp/h to gl_load folder.
2018-05-16 23:21:21 +02:00
gl_shader.h
- moved all GLDEFS parsing into a dedicated source file.
2018-04-02 12:28:20 +02:00
gl_shaderprogram.cpp
- moved gl_interface.cpp/h to gl_load folder.
2018-05-16 23:21:21 +02:00
gl_shaderprogram.h
gl_shadowmapshader.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gl_shadowmapshader.h
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
gl_tonemapshader.cpp
- moved the CVAR definitions from gl/ to hwrenderer/.
2018-04-25 20:33:55 +02:00
gl_tonemapshader.h
Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing
2016-09-22 09:13:32 +02:00