qzdoom/src/gl/shaders
Christoph Oelckers 401c9ab8ca - moved gl_interface.cpp/h to gl_load folder.
These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
2018-05-16 23:21:21 +02:00
..
gl_ambientshader.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_ambientshader.h Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_bloomshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_bloomshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_blurshader.cpp - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
gl_blurshader.h - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
gl_colormapshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_colormapshader.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_fxaashader.cpp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_fxaashader.h Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_lensshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_lensshader.h
gl_postprocessshader.cpp - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_postprocessshader.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_postprocessshaderinstance.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_present3dRowshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_present3dRowshader.h Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_presentshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_presentshader.h - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_shader.cpp - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_shader.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_shaderprogram.cpp - moved gl_interface.cpp/h to gl_load folder. 2018-05-16 23:21:21 +02:00
gl_shaderprogram.h
gl_shadowmapshader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_shadowmapshader.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_tonemapshader.cpp - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
gl_tonemapshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00