qzdoom/src/scripting
Christoph Oelckers de1b89707d Handle level in block iterators.
The scripted interface isn't done yet.
2019-01-29 03:26:22 +01:00
..
backend - deprecated the global 'level' variable. 2019-01-27 14:33:02 +01:00
decorate - fixed compilation errors 2019-01-23 21:28:24 +01:00
vm - made OP_NEW a builtin function instead of an opcode. 2019-01-23 21:12:23 +01:00
zscript - added a compiler-side workaround for the formerly static methods of FLevelLocals. 2019-01-29 02:04:31 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-01-23 22:37:16 +01:00
thingdef_data.cpp - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
thingdef_properties.cpp - roughly 50 more, mostly search and replace. 2019-01-27 19:16:14 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp Handle level in block iterators. 2019-01-29 03:26:22 +01:00
vmthunks.cpp Handle level check in texture coordinate calculation 2019-01-29 02:51:06 +01:00
vmthunks_actors.cpp - moved particle storage into FLevelLocals. 2019-01-29 01:09:02 +01:00