qzdoom/src/sound
2020-01-04 20:19:36 +01:00
..
backend - cleaned up the parameters of A_StartSound. 2020-01-04 14:25:55 +01:00
music - Run the Alsa MIDI thread every 40ms or so, use non-blocking sequencer 2020-01-04 20:19:36 +01:00
thirdparty - moved the sound decoding code to the zmusic project. 2019-09-29 12:48:12 +02:00
s_advsound.cpp - made the sound decoding interface DLL friendly and added compile switches to the MIDI players so that different licenses can be uses as compile target. 2020-01-02 12:43:37 +01:00
s_doomsound.cpp Fixed some incorrect parentheses in S_PlaySoundPitch. 2020-01-04 15:34:43 -03:00
s_doomsound.h - cleaned up the parameters of A_StartSound. 2020-01-04 14:25:55 +01:00
s_environment.cpp - cleaned the includes of the sound backend code of unwanted content. 2019-12-08 22:17:19 +01:00
s_music.cpp - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-01 22:54:27 +01:00
s_music.h - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal. 2020-01-01 20:01:38 +01:00
s_reverbedit.cpp - fixed a few compilation warnings 2020-01-04 12:59:26 +02:00
s_sndseq.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sndseq.h - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2019-12-16 23:52:39 +01:00
s_sound.cpp Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2019-12-30 13:01:59 +01:00
s_sound.h - continued refactoring on sound code. 2019-12-08 21:22:53 +01:00
s_soundinternal.h - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00