qzdoom/src/gl/data
2017-03-16 00:56:03 +01:00
..
gl_data.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_data.h - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
gl_matrix.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_setup.cpp - removed some unused global variables. 2017-03-12 23:56:17 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00