qzdoom/src/gl
2018-05-21 17:52:03 +02:00
..
compatibility - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
data - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
dynlights - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
models - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
renderer - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
scene - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-21 17:52:03 +02:00
shaders - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
stereo3d - fixed vr_enable_quadbuffered for real 2018-05-18 08:44:32 +02:00
system - fixed crash after saving a screenshot 2018-05-19 13:19:24 +03:00
textures - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00