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- fixed crash after saving a screenshot
https://forum.zdoom.org/viewtopic.php?t=60616
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2 changed files with 3 additions and 4 deletions
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@ -470,16 +470,16 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const uint8_t *&buffer, int &pitch,
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int sx = u * viewport.width;
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int sy = v * viewport.height;
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int sindex = (sx + sy * viewport.width) * 3;
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int dindex = (x + y * w) * 3;
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int dindex = (x + (h - y - 1) * w) * 3;
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ScreenshotBuffer[dindex] = pixels[sindex];
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ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
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ScreenshotBuffer[dindex + 2] = pixels[sindex + 2];
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}
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}
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pitch = -w*3;
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pitch = w * 3;
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color_type = SS_RGB;
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buffer = ScreenshotBuffer + w * 3 * (h - 1);
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buffer = ScreenshotBuffer;
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// Screenshot should not use gamma correction if it was already applied to rendered image
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EXTERN_CVAR(Bool, fullscreen);
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@ -64,7 +64,6 @@ public:
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bool HWGammaActive = false; // Are we using hardware or software gamma?
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std::shared_ptr<FGLDebug> mDebug; // Debug API
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private:
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uint8_t *ScreenshotBuffer; // What the name says. This must be maintained because the software renderer can return a locked canvas surface which the caller cannot release.
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int camtexcount = 0;
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class Wiper
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