qzdoom/src/gamedata
nashmuhandes 39481f0d07 - Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
2021-09-24 14:51:48 +08:00
..
textures - moved the texture name to FGameTexture. 2020-04-19 10:57:53 +02:00
xlat - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
a_keys.cpp - some fixes for the console. 2020-10-25 09:17:31 +01:00
a_keys.h - moved the contents of g_inventory to g_shared and gamedata subfolders. 2019-02-01 18:13:12 +01:00
a_weapons.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
a_weapons.h - MBF21: new weapon flags. 2021-06-30 17:19:38 +02:00
d_dehacked.cpp - fixed code generation issues with parameterized MBF21 functions. 2021-09-19 12:59:24 +02:00
d_dehacked.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
decallib.cpp - fixed: Decal things did not spawn their lower decals. 2021-09-17 00:48:12 +02:00
decallib.h - moved renderstyle and colortables code to 'common'. 2020-04-11 20:20:37 +02:00
doomfont.h - moved Doom specific font init code out of the backend. 2021-05-31 22:13:40 +02:00
g_doomedmap.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
g_mapinfo.cpp - added a modified version of MBF's stay-on-lift feature. 2021-08-24 11:48:07 +02:00
g_mapinfo.h - properly track whether some action in the current frame may have triggered a dynamic light activation. 2021-09-21 20:31:43 +02:00
g_skill.cpp - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
gametype.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
gi.cpp - fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before. 2021-09-17 23:04:13 +02:00
gi.h Add 'AddDialogues' in MAPINFO to additively add Strife NPC dialogs without overwriting each other. 2021-05-28 16:15:37 +02:00
info.cpp - Implemented ZScript abstract functions 2020-10-19 08:24:43 +02:00
info.h - MBF21: infighting groups. 2021-06-29 01:34:14 +02:00
keysections.cpp Merge commit 'refs/pull/980/head' of https://github.com/coelckers/gzdoom 2020-08-25 11:32:10 -04:00
p_blockmap.h - moved more files out of the root src directory. 2019-07-14 14:39:21 +02:00
p_terrain.cpp - major dependency reduction of the texture system. 2020-04-11 20:20:37 +02:00
p_terrain.h - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
p_xlat.cpp - MBF21: implemented new line flags. 2021-06-28 20:17:08 +02:00
r_defs.h - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
statistics.cpp - do not sort level names in the statistics output when saving. 2021-03-13 13:11:03 +01:00
teaminfo.cpp - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
teaminfo.h - moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp 2019-02-01 19:48:17 +01:00
umapinfo.cpp - fixed: UMAPINFO partime was multiplied by ticrate 2020-08-03 12:45:20 +03:00