.. |
fragglescript
|
- removed the special conditions of the FraggleScript license, now that they are no longer needed. Also relicensed the two original files under the GPL for consistency.
|
2017-04-17 10:31:25 +02:00 |
g_inventory
|
- scriptified the weapon firing logic.
|
2017-05-01 01:55:35 +02:00 |
g_shared
|
Fixed player falling through narrow notch upon unmorphing
|
2017-05-02 17:22:50 +03:00 |
g_statusbar
|
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
|
2017-05-05 19:32:37 +02:00 |
gl
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-15 03:27:58 -04:00 |
intermission
|
Fixed crash on returning to title screen
|
2017-04-22 09:58:38 +03:00 |
math
|
|
|
menu
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-07 05:07:22 -04:00 |
polyrenderer
|
- Improve line portal rendering somewhat
|
2017-05-14 08:55:30 +02:00 |
posix
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-14 06:41:56 -04:00 |
r_data
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
scripting
|
- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
|
2017-05-15 19:17:46 +02:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
Menu: Fix cycling the "midi devices" menu option.
|
2017-05-14 12:12:12 +03:00 |
swrenderer
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
textures
|
Handle unloading of canvas textures properly
|
2017-05-01 16:20:25 +03:00 |
win32
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-10 05:15:49 -04:00 |
xlat
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
- fixes typo in actionspecials.h.
|
2017-03-29 19:24:56 +02:00 |
actor.h
|
- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
|
2017-05-15 19:17:46 +02:00 |
actorinlines.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
actorptrselect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal.
|
2017-05-14 13:12:39 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
b_bot.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
b_func.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_game.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_move.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
b_think.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
basictypes.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
bbannouncer.cpp
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|
|
c_bind.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- allow changing to the current map by using "*" as argument. Implemented for 'map', 'changemap' and 'recordmap'.
|
2017-04-28 11:39:47 +02:00 |
c_console.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
c_cvars.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
c_dispatch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
c_dispatch.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
c_functions.h
|
- added a 'brief' mode to linetarget and info.
|
2017-02-25 21:48:15 +01:00 |
CMakeLists.txt
|
Do not create symlink to executable on macOS too
|
2017-05-13 17:01:24 +03:00 |
cmdlib.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
cmdlib.h
|
- ncopystring is not needed anymore.
|
2017-02-19 01:14:31 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
- fully fix Strife1.wad's MAP10 shooting range.
|
2017-05-11 18:56:02 +02:00 |
compatibility.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
configfile.h
|
|
|
critsec.h
|
-added missing file.
|
2017-03-10 22:19:36 +01:00 |
ct_chat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
cycler.cpp
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
cycler.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
d_dehacked.cpp
|
Fixed internal Dehacked support
|
2017-04-22 22:58:45 +03:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
d_main.cpp
|
- use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3.
|
2017-05-13 12:33:14 +02:00 |
d_main.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_netinfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
d_player.h
|
- removed all instances of CF_POWERBUDDHA
|
2017-05-16 09:52:50 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
- added a setinv cheat CCMD.
|
2017-03-14 11:44:21 +01:00 |
decallib.cpp
|
- block direct use of 'new' for DObjects.
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2017-04-14 13:31:58 +02:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- made GetClassName an intrinsic and expanded it to also work on class types.
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2017-04-14 16:14:27 +02:00 |
dobject.h
|
Single RUNTIME_CLASS() macro for classes and templates
|
2017-04-14 18:07:20 +03:00 |
dobjgc.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
dobjgc.h
|
- took PTypeBase and all its subclasses out of the DObject hierarchy.
|
2017-04-13 17:47:17 +02:00 |
dobjtype.cpp
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
|
2017-04-27 10:52:00 +02:00 |
dobjtype.h
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
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2017-04-27 10:52:00 +02:00 |
doomdata.h
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
doomdef.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomerrors.h
|
|
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doomstat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
doomstat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
doomtype.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
dsectoreffect.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- fixed: During hub travel, static thinkers may not be deserialized.
|
2017-04-14 22:06:29 +02:00 |
dthinker.h
|
Single RUNTIME_CLASS() macro for classes and templates
|
2017-04-14 18:07:20 +03:00 |
edata.cpp
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
edata.h
|
|
|
empty.cpp
|
|
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errors.h
|
|
|
events.cpp
|
Fixed handling of default values in EventHandler.SendNetworkEvent()
|
2017-04-22 10:28:53 +03:00 |
events.h
|
- reimplemented the position display, but changed its position a bit upward.
|
2017-03-29 23:51:53 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
files.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
files.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_doomedmap.cpp
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
g_game.cpp
|
Merge commit '8db239d'
|
2017-04-18 11:33:52 -04:00 |
g_game.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_hub.cpp
|
- made intermission screen more scripting friendly.
|
2017-02-24 00:28:33 +01:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- the last scriptified bits of P_PlayerThink.
|
2017-05-01 00:27:58 +02:00 |
g_level.h
|
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
|
2017-04-25 19:55:05 +02:00 |
g_levellocals.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
g_mapinfo.cpp
|
- made 'nocoloredspritelighting' a global option and also implemented it in the software renderer.
|
2017-03-16 00:56:03 +01:00 |
g_pch.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
gameconfigfile.cpp
|
Update LASTRUNVERSION to handle the snd_hrtf change
|
2017-05-01 00:26:28 +02:00 |
gameconfigfile.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
gametype.h
|
|
|
gi.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-04-14 23:09:21 -04:00 |
gi.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-04-14 23:09:21 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- implemented proper scaling for the status bar itself.
|
2017-03-29 19:23:40 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
i_module.h
|
|
|
i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
Fixed applying of multiple pain chances
|
2017-04-20 22:09:18 +03:00 |
info.h
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_misc.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_png.cpp
|
- fixed crash on bad PNGs.
|
2017-04-11 10:29:52 +02:00 |
m_png.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
md5.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
md5.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
memarena.cpp
|
Fixed crash caused by failure to allocate memory block of very special size
|
2017-04-19 17:52:43 +03:00 |
memarena.h
|
- allow parsing of static constant arrays in class scope.
|
2017-03-14 20:22:37 +01:00 |
mus2midi.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
mus2midi.h
|
- more of the same.
|
2017-03-08 18:55:53 +01:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- changed Buddha powerup from a flag to an inventory check
|
2017-05-16 09:52:50 +02:00 |
nodebuild.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
nodebuild_classify_nosse2.cpp
|
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
|
2017-02-26 12:47:16 +01:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- moved nodes into FLevelLocals.
|
2017-03-17 01:42:37 +01:00 |
nodebuild_gl.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
nodebuild_utility.cpp
|
Removed obsolete workaround for Apple's GCC 4.x from node builder
|
2017-04-02 11:51:58 +03:00 |
p_3dfloors.cpp
|
- fixed: "vid_renderer" should NEVER be referenced outside of the hardware code. This may fix a crash when changing modes with vid_renderer not matching actual renderer
|
2017-04-30 16:11:34 -04:00 |
p_3dfloors.h
|
- refactored FDynamicColormap out of sector_t.
|
2017-03-15 22:04:59 +01:00 |
p_3dmidtex.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
p_acs.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
p_actionfunctions.cpp
|
- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
|
2017-05-15 19:17:46 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_checkposition.h
|
|
|
p_conversation.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_conversation.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_doors.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_effect.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_effect.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-03-08 21:25:24 -05:00 |
p_enemy.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-17 08:53:34 -04:00 |
p_enemy.h
|
|
|
p_floor.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_glnodes.cpp
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_interaction.cpp
|
- slightly increase source code readability by moving a flag from one line to another.
|
2017-05-16 09:52:50 +02:00 |
p_lights.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- removed all instances of CF_POWERBUDDHA
|
2017-05-16 09:52:50 +02:00 |
p_lnspec.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_local.h
|
- Added a Z offsetting parameter to the ZScript LineAttack function.
|
2017-05-17 23:03:22 +02:00 |
p_map.cpp
|
Give the parameter a better name to associate by.
|
2017-05-17 23:03:22 +02:00 |
p_maputl.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_maputl.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_mobj.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-17 08:53:34 -04:00 |
p_pillar.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_plats.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_pspr.cpp
|
- fixed: DPSprite::GetRenderStyle returned the wrong alpha value.
|
2017-05-03 10:27:20 +02:00 |
p_pspr.h
|
- scriptified the weapon firing logic.
|
2017-05-01 01:55:35 +02:00 |
p_pusher.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_saveg.cpp
|
- fixed: During hub travel, static thinkers may not be deserialized.
|
2017-04-14 22:06:29 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_setup.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-05 00:36:22 -04:00 |
p_setup.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sight.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_slopes.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
p_spec.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_spec.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_states.cpp
|
Fixed build with Clang
|
2017-04-13 10:40:43 +03:00 |
p_switch.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
p_tags.h
|
- added SectorTagIterator and LineIDIterator script classes.
|
2017-03-09 17:05:51 +01:00 |
p_teleport.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_terrain.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_terrain.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_things.cpp
|
Fix A_CheckProximity setting pointer to dead things when it shouldn't.
|
2017-05-14 20:01:18 +02:00 |
p_tick.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_trace.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
p_udmf.cpp
|
- moved the 'no player start' check to the end of G_DoLoadLevel because inside G_FinishTravel it would leave some data in undefined places that later can cause a crash.
|
2017-04-25 19:55:05 +02:00 |
p_udmf.h
|
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
|
2017-03-23 10:19:07 +01:00 |
p_usdf.cpp
|
Fixed broken dialogue customization in USDF parser
|
2017-04-05 13:43:49 +03:00 |
p_user.cpp
|
- changed fall damage so it is max 'TELEFRAG_DAMAGE - 1' instead of a flat 999 (it used to check for >=1000).
|
2017-05-16 09:52:50 +02:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
po_man.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
portal.cpp
|
- fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop.
|
2017-05-14 12:24:52 +02:00 |
portal.h
|
- replaced the homegrown integer types in all p* sources and headers.
|
2017-03-08 18:55:52 +01:00 |
r_defs.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_renderer.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
r_sky.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_sky.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- the last scriptified bits of P_PlayerThink.
|
2017-05-01 00:27:58 +02:00 |
r_utility.h
|
- move r_utility globals into r_viewpoint and r_viewwindow
|
2017-03-11 23:28:07 +01:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
s_environment.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_playlist.cpp
|
|
|
s_playlist.h
|
|
|
s_sndseq.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
s_sndseq.h
|
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
|
2017-03-08 13:35:21 +01:00 |
s_sound.cpp
|
Properly unload the backend sound buffers
|
2017-05-09 19:13:52 +02:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
sc_man.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
sc_man_scanner.re
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
sc_man_tokens.h
|
- implemented the parser basics of a ZScript versioning system.
|
2017-03-05 14:13:00 +01:00 |
serializer.cpp
|
- moved all remaining fields from PClassActor to FActorInfo.
|
2017-04-12 00:07:41 +02:00 |
serializer.h
|
- converted FInterBackground into a class so that the scripts can use it.
|
2017-03-18 13:25:22 +01:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
|
|
statnums.h
|
- moved dynamic lights out of the GL code into the common game code.
|
2017-03-12 19:57:06 +01:00 |
stats.cpp
|
- scriptified the main statusbar interface and the Strife status bar.
|
2017-03-22 00:32:52 +01:00 |
stats.h
|
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
|
2017-04-23 11:54:08 +02:00 |
stringtable.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
stringtable.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
|
2017-02-18 01:20:07 +01:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
|
|
tflags.h
|
- replaced homegrown SWORD, SBYTE and uint32_t types.
|
2017-03-09 19:31:45 +01:00 |
v_blend.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_collection.cpp
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_collection.h
|
- untangled r_defs.h from actor.h
|
2017-03-10 02:22:42 +01:00 |
v_draw.cpp
|
- fixed calculation of clipping rect's lower edge.
|
2017-04-23 12:58:40 +02:00 |
v_font.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
v_font.h
|
- added colorization for untranslated fonts. This uses the light color of the vertices. The software rendered 2D code will ignore this infomation.
|
2017-03-29 21:22:05 +02:00 |
v_palette.cpp
|
- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
|
2017-04-23 11:54:08 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
v_text.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
v_video.cpp
|
Fixed recently introduced compilation warnings
|
2017-05-16 16:39:07 +03:00 |
v_video.h
|
SDLGLFB: Implement mouse coordinate scaling for the menus.
|
2017-05-14 12:12:12 +03:00 |
vectors.h
|
Fixed compilation of POSIX targets
|
2017-03-13 12:51:06 +02:00 |
version.h
|
Merge https://github.com/coelckers/gzdoom
|
2017-05-14 06:41:56 -04:00 |
w_wad.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
w_wad.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
w_zip.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- delete the MMX function, too.
|
2017-04-23 12:12:49 +02:00 |
x86.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
zstring.cpp
|
Add bash-style console shortcuts
|
2017-03-01 11:33:14 +01:00 |
zstring.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
zzautozend.cpp
|
|
|