qzdoom/wadsrc/static
2016-01-11 22:44:53 +01:00
..
actors Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-01 00:46:00 +01:00
filter - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) 2016-01-05 17:10:47 +01:00
glstuff - removed texture based dynamic lighting. For GL 3.x the shader approach is always better. 2014-07-15 20:49:21 +02:00
graphics Multi-intermission waits for all players + changes 2014-06-17 19:46:10 +12:00
maparrows - Added keys on the automap for Heretic in easy mode, courtesy of Gez. 2012-02-12 02:45:48 +00:00
mapinfo Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-06 17:16:06 +01:00
sbarinfo - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low. 2015-05-20 13:10:08 -04:00
shaders - changed shaders. 2015-04-05 20:20:56 +02:00
sounds - Reprocess all sounds with flac 1.2.1. 2009-09-15 01:55:36 +00:00
sprites - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
textures
xlat - implemented 'copy portal to wall' linedef type. 2016-01-11 22:44:53 +01:00
althudcf.txt - fixed: Changing APROP_Friendly in ACS did not adjust the monster count. 2010-08-10 16:22:57 +00:00
animated.lmp
animdefs.txt - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
compatibility.txt Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-19 12:32:22 +02:00
confont.lmp
dbigfont.lmp
decaldef.txt - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22. 2012-09-11 01:42:01 +00:00
decorate.txt Add flies (doomed #112) from the Hexen retail beta 2015-04-02 17:52:54 -05:00
decorate.z - add dynamic lights to editor number table and remove them from DECORATE definitions. 2015-04-04 10:42:44 +02:00
defbinds.txt Externalized default key bindings 2015-04-05 21:40:53 -05:00
dehsupp.txt . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
etc.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
fontdefs.txt - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME 2010-10-23 22:33:39 +00:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
iwadinfo.txt - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
language.eng Add British English "translation", because u's matter 2015-06-30 13:11:33 -05:00
language.enu - moved the notification messages for SendToCommunicator into LANGUAGE. 2015-11-26 10:25:05 +01:00
language.fr - Expand environment variables for autoload paths. 2014-07-15 21:26:26 -04:00
language.ita - added Italian translation to OB_VOODOO (thanks to Edward-san) 2012-04-22 07:37:38 +00:00
language.ptb - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
lockdefs.txt - Fix mapcolor for Strife's passcard. 2011-10-03 00:38:20 +00:00
menudef.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-05 12:23:50 +01:00
menudef.z Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
netnotch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
notch.dat - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
reverbs.txt
sbarinfo.txt
sbigfont.lmp
sndinfo.txt Split sndinfo.txt up into multiple files using filter directories. 2015-04-03 22:58:58 -05:00
sndseq.txt - Fixed copy-paste fail for DoorCloseSmallWood. 2010-01-08 04:01:30 +00:00
spaldoom.lmp
spalhtic.lmp
teaminfo.txt
terrain.txt - fixed: Heretic's splashes don't alert monsters. 2010-05-11 17:30:27 +00:00
textcolors.txt - Moved the V_InitFontColors() call earlier in the startup sequence so that 2009-02-11 00:16:05 +00:00
textures.txt - Enable Doom 1.1 status bar support. 2012-11-09 23:03:53 +00:00
things.h.txt - merged 3dfloors2 branch into trunk. 2011-01-29 11:09:38 +00:00
vga-rom-font.16
x11r6rgb.txt
xhairs.txt