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- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise. - small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently. |
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.. | ||
codegeneration | ||
decorate | ||
vm | ||
zscript | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_data.cpp | ||
thingdef_properties.cpp |