- fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again.

This commit is contained in:
Christoph Oelckers 2016-12-03 18:14:07 +01:00
parent 21e3aba1c7
commit 71bda99c3b
6 changed files with 7 additions and 7 deletions

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@ -343,7 +343,7 @@ endofstate:
if (ScriptCode != nullptr)
{
auto funcsym = CreateAnonymousFunction(actor, nullptr, state.UseFlags);
state.ActionFunc = FunctionBuildList.AddFunction(funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true);
state.ActionFunc = FunctionBuildList.AddFunction(funcsym, ScriptCode, FStringf("%s.StateFunction.%d", actor->TypeName.GetChars(), bag.statedef.GetStateCount()), true, bag.statedef.GetStateCount(), int(statestring.Len()), sc.LumpNum);
}
int count = bag.statedef.AddStates(&state, statestring, scp);
if (count < 0)

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@ -219,7 +219,7 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
//
//==========================================================================
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate)
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum)
{
if (id == nullptr)
{
@ -229,7 +229,7 @@ void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id,
{
auto dmg = new FxReturnStatement(new FxIntCast(id, true), id->ScriptPosition);
auto funcsym = CreateAnonymousFunction(info, TypeSInt32, 0);
defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate);
defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate, -1, 0, lumpnum);
}
}

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@ -160,7 +160,7 @@ FName CheckCastKludges(FName in);
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, TArray<FName> *argnames, PStruct *cls, DWORD funcflags, int useflags);
PFunction *CreateAnonymousFunction(PClass *containingclass, PType *returntype, int flags);
PFunction *FindClassMemberFunction(PStruct *cls, PStruct *funccls, FName name, FScriptPosition &sc, bool *error);
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate);
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum);
//==========================================================================
//

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@ -664,7 +664,7 @@ DEFINE_PROPERTY(damage, X, Actor)
defaults->DamageVal = dmgval;
// Only DECORATE can get here with a valid expression.
CreateDamageFunction(bag.Info, defaults, id, true);
CreateDamageFunction(bag.Info, defaults, id, true, bag.Lumpnum);
}
//==========================================================================

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@ -149,7 +149,7 @@ class FFunctionBuildList
TArray<Item> mItems;
public:
VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate = -1, int statecnt = 0, int lumpnum = -1);
VMFunction *AddFunction(PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate, int statecnt, int lumpnum);
void Build();
};

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@ -1842,7 +1842,7 @@ void ZCCCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *pro
if (namenode->Id == NAME_DamageFunction)
{
auto x = ConvertNode(prop->Values);
CreateDamageFunction(cls, (AActor *)bag.Info->Defaults, x, false);
CreateDamageFunction(cls, (AActor *)bag.Info->Defaults, x, false, Lump);
((AActor *)bag.Info->Defaults)->DamageVal = -1;
return;
}